Drive capture selection through a CGEventTap

Panel event delivery is unreliable on macOS 26 (clicks pass through even
with the app active and the panel key). The selection flow is now driven
by a CGEventTap that sees and consumes mouse events system-wide: hover
highlights windows, clicks capture them (rounded), drags marquee-select,
Esc cancels. Requires Accessibility permission, prompted on first use;
falls back to panel events when unavailable.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4-flash-0731
This commit is contained in:
2026-09-09 12:08:57 +08:00
parent a7cad2fc2f
commit 7e9cc5b269
4 changed files with 265 additions and 189 deletions
+34 -175
View File
@@ -1,17 +1,20 @@
import AppKit
/// Renders the capture overlay. All interaction state lives in
/// CaptureController (driven by the CGEventTap); this view only draws.
final class OverlayWindow: NSPanel {
init(screen: NSScreen, onComplete: @escaping (NSRect) -> Void, onCancel: @escaping () -> Void, onWindowPick: @escaping (NSRect) -> Void) {
let content = OverlayView(onComplete: onComplete, onCancel: onCancel, onWindowPick: onWindowPick)
init(screen: NSScreen, controller: CaptureController) {
let content = OverlayView()
super.init(
contentRect: screen.frame,
styleMask: [.borderless, .nonactivatingPanel],
styleMask: [.borderless],
backing: .buffered,
defer: false
)
contentView = content
content.controller = controller
level = .screenSaver
collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .stationary, .transient]
collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .stationary]
backgroundColor = .clear
isOpaque = false
hasShadow = false
@@ -23,29 +26,7 @@ final class OverlayWindow: NSPanel {
}
final class OverlayView: NSView {
private let onComplete: (NSRect) -> Void
private let onCancel: () -> Void
private let onWindowPick: (NSRect) -> Void
private var startPoint: NSPoint?
private(set) var selection: NSRect?
private var isDragging = false
private var dragDistance: CGFloat = 0
// Window detection (frames stored in AppKit global space)
private var trackedWindows: [(id: CGWindowID, frame: NSRect)] = []
private var hoveredWindowFrame: NSRect?
init(onComplete: @escaping (NSRect) -> Void, onCancel: @escaping () -> Void, onWindowPick: @escaping (NSRect) -> Void) {
self.onComplete = onComplete
self.onCancel = onCancel
self.onWindowPick = onWindowPick
super.init(frame: .zero)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
weak var controller: CaptureController?
override var acceptsFirstResponder: Bool { true }
@@ -55,178 +36,56 @@ final class OverlayView: NSView {
addCursorRect(bounds, cursor: .crosshair)
}
// MARK: - Window detection
/// Rebuild the list of capturable windows intersecting this screen.
/// Called lazily on mouse moves; cheap enough for interactive hover.
private func refreshTrackedWindows() {
guard let window = window else { return }
let screenFrame = window.convertToScreen(NSRect(origin: .zero, size: bounds.size))
// Exclude this overlay's own window (the other overlays don't intersect
// this screen, so the on-screen filter handles them).
let ownID = window.windowNumber
guard let list = CGWindowListCopyWindowInfo(
[ .optionOnScreenOnly, .excludeDesktopElements ], kCGNullWindowID
) as? [[String: Any]] else { trackedWindows = []; return }
var found: [(CGWindowID, NSRect)] = []
for info in list {
guard let cid = info[kCGWindowNumber as String] as? CGWindowID,
let bounds = info[kCGWindowBounds as String] as? [String: CGFloat],
let layer = info[kCGWindowLayer as String] as? Int,
layer == 0
else { continue }
// Skip our own overlays
if Int(cid) == ownID { continue }
let cgRect = NSRect(
x: bounds["X"] ?? 0,
y: bounds["Y"] ?? 0,
width: bounds["Width"] ?? 0,
height: bounds["Height"] ?? 0
)
guard cgRect.width >= 80, cgRect.height >= 60 else { continue }
// Convert to AppKit space FIRST — CG and AppKit Y axes disagree on
// multi-desktop layouts, so intersect tests must use one space.
let rect = Self.cgToAppKit(rect: cgRect)
// Skip windows filling the whole screen (fullscreen apps)
guard rect.width < screenFrame.width || rect.height < screenFrame.height else { continue }
// Only windows intersecting this screen
guard rect.intersects(screenFrame) else { continue }
found.append((cid, rect))
}
trackedWindows = found
/// The screen frame this overlay covers, in AppKit global space.
private var screenFrame: NSRect {
guard let window else { return .zero }
return window.convertToScreen(NSRect(origin: .zero, size: bounds.size))
}
private func windowFrame(at point: NSPoint) -> NSRect? {
guard let window = window else { return nil }
// convertToScreen gives AppKit-global coordinates; tracked frames are
// already in that space.
let screenPoint = window.convertToScreen(NSRect(origin: point, size: .zero)).origin
for (_, frame) in trackedWindows {
if frame.contains(screenPoint) {
return frame
}
}
return nil
}
/// Convert a CGWindowList (top-left origin, CG global space) frame into
/// AppKit screen coordinates (bottom-left origin) for capture.
private static func cgToAppKit(rect: NSRect) -> NSRect {
guard let mainScreen = NSScreen.screens.first else { return rect }
let y = mainScreen.frame.height - rect.origin.y - rect.height
return NSRect(x: rect.origin.x, y: y, width: rect.width, height: rect.height)
}
// MARK: - Events
override func mouseMoved(with event: NSEvent) {
guard !isDragging else { return }
refreshTrackedWindows()
let p = convert(event.locationInWindow, from: nil)
let frame = windowFrame(at: p)
if frame != hoveredWindowFrame {
hoveredWindowFrame = frame
needsDisplay = true
}
}
override func mouseDown(with event: NSEvent) {
let p = convert(event.locationInWindow, from: nil)
startPoint = p
dragDistance = 0
selection = NSRect(origin: p, size: .zero)
needsDisplay = true
}
override func mouseDragged(with event: NSEvent) {
guard let start = startPoint else { return }
let p = convert(event.locationInWindow, from: nil)
dragDistance = hypot(p.x - start.x, p.y - start.y)
// Only become a marquee after real movement; micro-jitter from a
// click must not cancel window-pick mode.
guard dragDistance >= 4 else { return }
isDragging = true
hoveredWindowFrame = nil
selection = NSRect(
x: min(start.x, p.x),
y: min(start.y, p.y),
width: abs(p.x - start.x),
height: abs(p.y - start.y)
/// Convert an AppKit-global rect into this view's coordinates.
private func viewRect(_ global: NSRect) -> NSRect {
let sf = screenFrame
return NSRect(
x: global.origin.x - sf.origin.x,
y: global.origin.y - sf.origin.y,
width: global.width,
height: global.height
)
needsDisplay = true
}
override func mouseUp(with event: NSEvent) {
defer {
isDragging = false
dragDistance = 0
}
if isDragging {
guard let sel = selection else { return }
if sel.width >= 2, sel.height >= 2 {
onComplete(window!.convertToScreen(sel))
} else {
onCancel()
}
return
}
// It was a click. If a window is hovered, capture it with rounded
// corners; otherwise treat as an empty marquee (cancel).
if let frame = hoveredWindowFrame {
onWindowPick(frame)
} else {
onCancel()
}
}
override func keyDown(with event: NSEvent) {
if event.keyCode == 53 {
onCancel()
} else {
super.keyDown(with: event)
}
}
override func draw(_ dirtyRect: NSRect) {
NSColor.black.withAlphaComponent(0.35).setFill()
NSBezierPath(rect: bounds).fill()
// Highlight the hovered window (rounded, like the real window corners)
if let frame = hoveredWindowFrame {
// Tracked frames are AppKit-global; view space = global - window origin.
guard let window = window else { return }
let screenFrame = window.convertToScreen(NSRect(origin: .zero, size: bounds.size))
let viewFrame = NSRect(
x: frame.origin.x - screenFrame.origin.x,
y: frame.origin.y - screenFrame.origin.y,
width: frame.width,
height: frame.height
)
guard let controller else { return }
// Highlight the hovered window (rounded, like real window corners)
if let frame = controller.hoverFrame {
let vf = viewRect(frame)
NSGraphicsContext.current?.saveGraphicsState()
NSGraphicsContext.current?.compositingOperation = .clear
NSColor.black.setFill()
NSBezierPath(roundedRect: viewFrame, xRadius: 10, yRadius: 10).fill()
NSBezierPath(roundedRect: vf, xRadius: 10, yRadius: 10).fill()
NSGraphicsContext.current?.restoreGraphicsState()
let border = NSBezierPath(roundedRect: viewFrame, xRadius: 10, yRadius: 10)
let border = NSBezierPath(roundedRect: vf, xRadius: 10, yRadius: 10)
border.lineWidth = 2
NSColor.controlAccentColor.setStroke()
border.stroke()
return
}
guard let sel = selection, sel.width > 0, sel.height > 0 else { return }
// Marquee selection
guard let sel = controller.marqueeRect, sel.width > 0, sel.height > 0 else { return }
let vf = viewRect(sel)
NSGraphicsContext.current?.saveGraphicsState()
NSGraphicsContext.current?.compositingOperation = .clear
NSColor.black.setFill()
NSBezierPath(rect: sel).fill()
NSBezierPath(rect: vf).fill()
NSGraphicsContext.current?.restoreGraphicsState()
let border = NSBezierPath(rect: sel)
let border = NSBezierPath(rect: vf)
border.lineWidth = 1.5
NSColor.controlAccentColor.setStroke()
border.stroke()
@@ -238,8 +97,8 @@ final class OverlayView: NSView {
]
let labelSize = label.size(withAttributes: attrs)
let labelRect = NSRect(
x: sel.maxX - labelSize.width - 8,
y: sel.minY - labelSize.height - 10,
x: vf.maxX - labelSize.width - 8,
y: vf.minY - labelSize.height - 10,
width: labelSize.width + 8,
height: labelSize.height + 6
)