Add window detection capture with rounded corners
Hovering during selection now highlights the window under the cursor;
clicking captures it with a rounded-corner alpha mask matching macOS
window chrome. Dragging still switches to manual marquee selection.
💘 Generated with Crush
Assisted-by: Crush:deepseek-v4-flash-0731
This commit is contained in:
@@ -59,13 +59,25 @@ final class CaptureController: NSObject {
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OverlayWindow(
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screen: screen,
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onComplete: { [weak self] rect in self?.finishSelection(rect) },
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onCancel: { [weak self] in self?.cancelSelection() }
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onCancel: { [weak self] in self?.cancelSelection() },
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onWindowPick: { [weak self] rect in self?.finishWindowPick(rect) }
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)
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}
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overlays.forEach { $0.makeKeyAndOrderFront(nil) }
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overlayIDs = overlays.map { $0.windowNumber }
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}
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/// A window was picked from hover — capture it with rounded corners.
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private func finishWindowPick(_ rect: NSRect) {
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let ids = overlayIDs
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hideOverlays()
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isSelecting = false
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restorePreviousApp()
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DispatchQueue.main.async { [self] in
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capture(rect, excludingWindowIDs: ids, roundedCorners: true)
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}
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}
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private func finishSelection(_ rect: NSRect) {
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let ids = overlayIDs
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hideOverlays()
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@@ -94,8 +106,8 @@ final class CaptureController: NSObject {
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previousApp = nil
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}
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private func capture(_ rect: NSRect, excludingWindowIDs ids: [Int]) {
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ScreenCapture.shared.capture(rect, excludingWindowIDs: ids) { [weak self] image in
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private func capture(_ rect: NSRect, excludingWindowIDs ids: [Int], roundedCorners: Bool = false) {
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ScreenCapture.shared.capture(rect, excludingWindowIDs: ids, roundedCorners: roundedCorners) { [weak self] image in
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DispatchQueue.main.async {
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self?.isSelecting = false
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self?.restorePreviousApp()
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@@ -117,7 +129,7 @@ final class ScreenCapture {
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private init() {}
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@available(macOS 14.0, *)
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private func crop(_ image: CGImage, to cgRect: CGRect, display: SCDisplay) -> CGImage? {
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private func crop(_ image: CGImage, to cgRect: CGRect, display: SCDisplay, roundedCorners: Bool = false) -> CGImage? {
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// cgRect is in SCDisplay space (bottom-left origin, Y flipped vs AppKit).
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// The captured image has a TOP-LEFT origin. So within the display,
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// we must flip Y: pixelY = displayHeight - (cgY - displayMinY) - cgHeight.
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@@ -141,7 +153,32 @@ final class ScreenCapture {
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// CGContext, which resamples and loses quality on retina captures.
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let rounded = safeRect.integral
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guard rounded.width >= 1, rounded.height >= 1 else { return nil }
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return image.cropping(to: rounded)
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guard var result = image.cropping(to: rounded) else { return nil }
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// Apply a rounded-corner alpha mask for window captures, matching
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// macOS window chrome (≈10pt radius, scaled to image pixels).
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if roundedCorners {
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let radius = 10 * scaleX
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let maskRect = CGRect(x: 0, y: 0, width: result.width, height: result.height)
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guard let maskCtx = CGContext(
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data: nil, width: result.width, height: result.height,
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bitsPerComponent: 8, bytesPerRow: 0,
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space: CGColorSpaceCreateDeviceRGB(),
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bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
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) else { return result }
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maskCtx.setFillColor(CGColor(gray: 1, alpha: 1))
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maskCtx.fill(maskRect)
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maskCtx.setBlendMode(.clear)
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maskCtx.setFillColor(CGColor(gray: 0, alpha: 1))
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maskCtx.addPath(CGPath(roundedRect: maskRect, cornerWidth: radius, cornerHeight: radius, transform: nil))
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maskCtx.fillPath()
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maskCtx.setBlendMode(.normal)
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if let mask = maskCtx.makeImage(),
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let masked = result.masking(mask) {
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result = masked
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}
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}
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return result
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}
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@available(macOS 14.0, *)
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@@ -154,7 +191,7 @@ final class ScreenCapture {
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return content.displays.first(where: { $0.displayID == cgID }) ?? content.displays.first
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}
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func capture(_ rect: NSRect, excludingWindowIDs excludedIDs: [Int], completion: @escaping (CGImage?) -> Void) {
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func capture(_ rect: NSRect, excludingWindowIDs excludedIDs: [Int], roundedCorners: Bool = false, completion: @escaping (CGImage?) -> Void) {
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if #available(macOS 14.0, *) {
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Task {
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guard let content = try? await SCShareableContent.current,
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@@ -193,7 +230,7 @@ final class ScreenCapture {
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completion(nil)
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return
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}
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completion(self.crop(image, to: scRect, display: display))
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completion(self.crop(image, to: scRect, display: display, roundedCorners: roundedCorners))
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}
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} else {
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guard let primary = NSScreen.screens.first(where: { $0.frame.origin == .zero }) ?? NSScreen.screens.first else {
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@@ -1,8 +1,8 @@
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import AppKit
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final class OverlayWindow: NSPanel {
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init(screen: NSScreen, onComplete: @escaping (NSRect) -> Void, onCancel: @escaping () -> Void) {
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let content = OverlayView(onComplete: onComplete, onCancel: onCancel)
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init(screen: NSScreen, onComplete: @escaping (NSRect) -> Void, onCancel: @escaping () -> Void, onWindowPick: @escaping (NSRect) -> Void) {
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let content = OverlayView(onComplete: onComplete, onCancel: onCancel, onWindowPick: onWindowPick)
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super.init(
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contentRect: screen.frame,
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styleMask: [.borderless, .nonactivatingPanel],
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@@ -25,13 +25,21 @@ final class OverlayWindow: NSPanel {
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final class OverlayView: NSView {
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private let onComplete: (NSRect) -> Void
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private let onCancel: () -> Void
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private let onWindowPick: (NSRect) -> Void
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private var startPoint: NSPoint?
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private(set) var selection: NSRect?
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private var isDragging = false
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init(onComplete: @escaping (NSRect) -> Void, onCancel: @escaping () -> Void) {
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// Window detection
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private var trackedWindows: [(id: CGWindowID, frame: NSRect)] = []
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private var hoveredWindowFrame: NSRect?
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private var excludedIDs: [Int] = []
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init(onComplete: @escaping (NSRect) -> Void, onCancel: @escaping () -> Void, onWindowPick: @escaping (NSRect) -> Void) {
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self.onComplete = onComplete
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self.onCancel = onCancel
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self.onWindowPick = onWindowPick
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super.init(frame: .zero)
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}
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@@ -47,6 +55,85 @@ final class OverlayView: NSView {
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addCursorRect(bounds, cursor: .crosshair)
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}
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// MARK: - Window detection
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/// Rebuild the list of capturable windows intersecting this screen.
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/// Called lazily on mouse moves; cheap enough for interactive hover.
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private func refreshTrackedWindows() {
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guard let window = window else { return }
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let screenFrame = window.convertToScreen(NSRect(origin: .zero, size: bounds.size))
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// Exclude this overlay's own window (the other overlays don't intersect
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// this screen, so the on-screen filter handles them).
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let ownID = window.windowNumber
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guard let list = CGWindowListCopyWindowInfo(
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[ .optionOnScreenOnly, .excludeDesktopElements ], kCGNullWindowID
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) as? [[String: Any]] else { trackedWindows = []; return }
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var found: [(CGWindowID, NSRect)] = []
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for info in list {
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guard let cid = info[kCGWindowNumber as String] as? CGWindowID,
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let bounds = info[kCGWindowBounds as String] as? [String: CGFloat],
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let layer = info[kCGWindowLayer as String] as? Int,
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layer == 0
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else { continue }
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// Skip our own overlays
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if Int(cid) == ownID { continue }
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let rect = NSRect(
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x: bounds["X"] ?? 0,
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y: bounds["Y"] ?? 0,
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width: bounds["Width"] ?? 0,
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height: bounds["Height"] ?? 0
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)
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guard rect.width >= 80, rect.height >= 60 else { continue }
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// Skip tiny/utility windows
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guard rect.width < screenFrame.width || rect.height < screenFrame.height else { continue }
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// Only windows intersecting this screen
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guard rect.intersects(screenFrame) else { continue }
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found.append((cid, rect))
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}
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trackedWindows = found
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}
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private func windowFrame(at point: NSPoint) -> NSRect? {
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guard let window = window else { return nil }
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let screenPoint = window.convertToScreen(NSRect(origin: point, size: .zero))
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// CGWindowList bounds use a TOP-LEFT origin; convert the cursor point.
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guard let mainScreen = NSScreen.screens.first else { return nil }
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let topLeftPoint = NSPoint(
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x: screenPoint.origin.x,
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y: mainScreen.frame.height - screenPoint.origin.y
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)
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// Pick the frontmost (list order) window containing the point
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for (_, frame) in trackedWindows {
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if frame.contains(topLeftPoint) {
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return frame
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}
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}
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return nil
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}
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/// Convert a CGWindowList (top-left origin) frame into AppKit screen
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/// coordinates (bottom-left origin) for capture.
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private static func cgToAppKit(rect: NSRect) -> NSRect {
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guard let mainScreen = NSScreen.screens.first else { return rect }
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let y = mainScreen.frame.height - rect.origin.y - rect.height
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return NSRect(x: rect.origin.x, y: y, width: rect.width, height: rect.height)
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}
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// MARK: - Events
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override func mouseMoved(with event: NSEvent) {
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guard !isDragging else { return }
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refreshTrackedWindows()
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let p = convert(event.locationInWindow, from: nil)
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let frame = windowFrame(at: p)
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if frame != hoveredWindowFrame {
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hoveredWindowFrame = frame
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needsDisplay = true
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}
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}
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override func mouseDown(with event: NSEvent) {
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let p = convert(event.locationInWindow, from: nil)
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startPoint = p
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@@ -56,6 +143,8 @@ final class OverlayView: NSView {
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override func mouseDragged(with event: NSEvent) {
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guard let start = startPoint else { return }
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isDragging = true
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hoveredWindowFrame = nil
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let p = convert(event.locationInWindow, from: nil)
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selection = NSRect(
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x: min(start.x, p.x),
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@@ -67,9 +156,20 @@ final class OverlayView: NSView {
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}
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override func mouseUp(with event: NSEvent) {
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guard let sel = selection else { return }
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if sel.width >= 2, sel.height >= 2 {
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onComplete(window!.convertToScreen(sel))
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if isDragging {
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guard let sel = selection else { return }
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if sel.width >= 2, sel.height >= 2 {
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onComplete(window!.convertToScreen(sel))
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} else {
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onCancel()
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}
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return
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}
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// No drag: it was a click. If a window is hovered, capture it with
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// rounded corners; otherwise treat as an empty marquee (cancel).
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if let frame = hoveredWindowFrame {
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onWindowPick(Self.cgToAppKit(rect: frame))
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} else {
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onCancel()
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}
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@@ -87,6 +187,30 @@ final class OverlayView: NSView {
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NSColor.black.withAlphaComponent(0.35).setFill()
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NSBezierPath(rect: bounds).fill()
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// Highlight the hovered window (rounded, like the real window corners)
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if let frame = hoveredWindowFrame {
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// Convert CGWindowList (top-left) frame to view (bottom-left) space
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guard let window = window, let mainScreen = NSScreen.screens.first else { return }
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let screenFrame = window.convertToScreen(NSRect(origin: .zero, size: bounds.size))
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let viewFrame = NSRect(
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x: frame.origin.x - screenFrame.origin.x,
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y: mainScreen.frame.height - frame.origin.y - frame.height - screenFrame.origin.y,
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width: frame.width,
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height: frame.height
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)
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NSGraphicsContext.current?.saveGraphicsState()
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NSGraphicsContext.current?.compositingOperation = .clear
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NSColor.black.setFill()
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NSBezierPath(roundedRect: viewFrame, xRadius: 10, yRadius: 10).fill()
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NSGraphicsContext.current?.restoreGraphicsState()
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let border = NSBezierPath(roundedRect: viewFrame, xRadius: 10, yRadius: 10)
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border.lineWidth = 2
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NSColor.controlAccentColor.setStroke()
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border.stroke()
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return
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}
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guard let sel = selection, sel.width > 0, sel.height > 0 else { return }
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NSGraphicsContext.current?.saveGraphicsState()
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