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c9a807e8a0 | ||
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7bc93c2014 |
@@ -86,10 +86,12 @@ final class ScreenCapture {
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@available(macOS 14.0, *)
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@available(macOS 14.0, *)
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private func crop(_ image: CGImage, to rect: NSRect, display: SCDisplay) -> CGImage? {
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private func crop(_ image: CGImage, to rect: NSRect, display: SCDisplay) -> CGImage? {
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// Scale from the actual captured image dimensions, which reflect the
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// The captured image may be at any scale (retina 2x, secondary display
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// stream's pixel output (retina => 2x, non-retina => 1x).
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// 1x, or trimmed by ScreenCaptureKit). Derive the pixel scale from the
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// image we actually got, relative to the display's point frame.
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let scaleX = CGFloat(image.width) / display.frame.width
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let scaleX = CGFloat(image.width) / display.frame.width
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let scaleY = CGFloat(image.height) / display.frame.height
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let scaleY = CGFloat(image.height) / display.frame.height
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guard scaleX > 0, scaleY > 0 else { return nil }
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let cgRect = CGRect(
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let cgRect = CGRect(
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x: rect.minX,
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x: rect.minX,
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y: rect.minY,
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y: rect.minY,
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@@ -102,14 +104,18 @@ final class ScreenCapture {
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width: cgRect.width * scaleX,
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width: cgRect.width * scaleX,
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height: cgRect.height * scaleY
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height: cgRect.height * scaleY
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)
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)
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// Guard against negative offsets when the selection reaches beyond the
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// display's frame (e.g. secondary monitor coordinate quirks).
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let safeRect = pxRect.intersection(CGRect(x: 0, y: 0, width: CGFloat(image.width), height: CGFloat(image.height)))
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guard safeRect.width >= 1, safeRect.height >= 1 else { return nil }
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guard let cropCtx = CGContext(
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guard let cropCtx = CGContext(
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data: nil, width: Int(pxRect.width), height: Int(pxRect.height),
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data: nil, width: Int(safeRect.width), height: Int(safeRect.height),
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bitsPerComponent: 8, bytesPerRow: 0,
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bitsPerComponent: 8, bytesPerRow: 0,
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space: CGColorSpaceCreateDeviceRGB(),
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space: CGColorSpaceCreateDeviceRGB(),
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bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
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bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
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) else { return nil }
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) else { return nil }
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cropCtx.interpolationQuality = .high
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cropCtx.interpolationQuality = .high
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cropCtx.draw(image, in: CGRect(x: -pxRect.minX, y: -pxRect.minY, width: CGFloat(image.width), height: CGFloat(image.height)))
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cropCtx.draw(image, in: CGRect(x: -safeRect.minX, y: -safeRect.minY, width: CGFloat(image.width), height: CGFloat(image.height)))
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return cropCtx.makeImage()
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return cropCtx.makeImage()
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}
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}
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@@ -135,13 +141,10 @@ final class ScreenCapture {
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let excluded = content.windows.filter { excludedSet.contains($0.windowID) }
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let excluded = content.windows.filter { excludedSet.contains($0.windowID) }
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let filter = SCContentFilter(display: display, excludingWindows: excluded)
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let filter = SCContentFilter(display: display, excludingWindows: excluded)
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let config = SCStreamConfiguration()
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let config = SCStreamConfiguration()
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// width/height are in points. Use the display's backing scale so
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// display.width/height are pixels; request the display's full
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// retina captures come out at full pixel resolution.
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// native resolution so ScreenCaptureKit gives us every pixel.
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let backingScale = NSScreen.screens.first(where: { $0.frame.contains(
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config.width = Int(display.width)
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NSPoint(x: rect.midX, y: rect.midY)
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config.height = Int(display.height)
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) })?.backingScaleFactor ?? 2
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config.width = Int(display.frame.width * backingScale)
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config.height = Int(display.frame.height * backingScale)
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config.showsCursor = true
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config.showsCursor = true
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guard let image = try? await SCScreenshotManager.captureImage(contentFilter: filter, configuration: config) else {
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guard let image = try? await SCScreenshotManager.captureImage(contentFilter: filter, configuration: config) else {
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@@ -193,12 +193,16 @@ struct ResultView: View {
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.padding(.top, 10)
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.padding(.top, 10)
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if model.mode == .screenshot {
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if model.mode == .screenshot {
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Image(nsImage: NSImage(cgImage: model.image, size: .zero))
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GeometryReader { geo in
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.resizable()
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let imageWidth = CGFloat(model.image.width)
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.interpolation(.none)
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Image(nsImage: NSImage(cgImage: model.image, size: .zero))
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.aspectRatio(contentMode: .fit)
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.resizable()
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.border(Color.secondary.opacity(0.4))
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// Downscale with smoothing (AA); upscale keeps pixels crisp.
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.padding(.horizontal, 12)
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.interpolation(imageWidth >= geo.size.width ? .high : .none)
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.aspectRatio(contentMode: .fit)
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}
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.border(Color.secondary.opacity(0.4))
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.padding(.horizontal, 12)
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} else {
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} else {
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ZStack(alignment: .bottomTrailing) {
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ZStack(alignment: .bottomTrailing) {
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ScrollView {
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ScrollView {
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+2
-2
@@ -108,9 +108,9 @@ cat > "$APP/Contents/Info.plist" <<'PLIST'
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<key>CFBundleIconFile</key>
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<key>CFBundleIconFile</key>
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<string>Icon</string>
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<string>Icon</string>
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<key>CFBundleShortVersionString</key>
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<key>CFBundleShortVersionString</key>
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<string>1.1.2</string>
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<string>1.1.4</string>
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<key>CFBundleVersion</key>
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<key>CFBundleVersion</key>
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<string>12</string>
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<string>14</string>
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<key>LSUIElement</key>
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<key>LSUIElement</key>
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<true/>
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<true/>
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<key>NSHighResolutionCapable</key>
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<key>NSHighResolutionCapable</key>
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