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3 Commits
Author SHA1 Message Date
TZGyn 69e1a7fccb Show overlays only after activation completes
The local probe confirmed activation is asynchronous on macOS 26:
isActive flips on a later runloop tick, so overlays shown in the same
tick as activate() belong to a still-inactive app and misses clicks.
Delay overlay creation by a tick and log the activation state at show
time.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4-flash-0731
2026-09-09 11:51:13 +08:00
TZGyn e22bcb99c4 Make overlay panels activating so clicks are received
The session log showed active=false after every activation attempt on
macOS 26: cooperative activation is denied for LSUIElement apps, and an
inactive app's panels let clicks fall through to the windows below.
Remove .nonactivatingPanel so showing the overlay activates the app
(previous app focus is restored after capture as before).

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4-flash-0731
2026-09-09 11:46:45 +08:00
TZGyn 457e303152 Force app activation on capture; log to /tmp for durable diagnostics
Cooperative NSApp.activate() can silently fail for LSUIElement apps,
leaving the app inactive so overlay clicks pass through to windows below.
Force activation with ignoringOtherApps on all OS versions. Session logs
now also append to /tmp/kapture-debug.log so they survive relaunches, and
the first window-scan result is always logged.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4-flash-0731
2026-09-09 11:00:44 +08:00
2 changed files with 21 additions and 16 deletions
+12 -7
View File
@@ -61,12 +61,15 @@ final class CaptureController: NSObject {
}
isSelecting = true
previousApp = NSWorkspace.shared.frontmostApplication
if #available(macOS 14.0, *) {
NSApp.activate()
} else {
// Activation is ASYNC: isActive only flips on a later runloop tick
// (verified on macOS 26). Show overlays only once active, otherwise
// the first click can pass through to the windows below.
NSApp.activate(ignoringOtherApps: true)
}
overlays = NSScreen.screens.map { screen in
CaptureController.log("begin: activate issued, active=\(NSApp.isActive)")
DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) { [weak self] in
guard let self, self.isSelecting else { return }
CaptureController.log("begin: active=\(NSApp.isActive) — showing overlays")
self.overlays = NSScreen.screens.map { screen in
OverlayWindow(
screen: screen,
onComplete: { [weak self] rect in self?.finishSelection(rect) },
@@ -74,8 +77,10 @@ final class CaptureController: NSObject {
onWindowPick: { [weak self] rect in self?.finishWindowPick(rect) }
)
}
overlays.forEach { $0.makeKeyAndOrderFront(nil) }
overlayIDs = overlays.map { $0.windowNumber }
self.overlays.forEach { $0.makeKeyAndOrderFront(nil) }
self.overlayIDs = self.overlays.map { $0.windowNumber }
CaptureController.log("begin: \(self.overlays.count) overlays, ids=\(self.overlayIDs), active=\(NSApp.isActive)")
}
}
/// A window was picked from hover — capture it with rounded corners.
+2 -2
View File
@@ -108,9 +108,9 @@ cat > "$APP/Contents/Info.plist" <<'PLIST'
<key>CFBundleIconFile</key>
<string>Icon</string>
<key>CFBundleShortVersionString</key>
<string>1.6.1</string>
<string>1.6.4</string>
<key>CFBundleVersion</key>
<string>61</string>
<string>64</string>
<key>LSUIElement</key>
<true/>
<key>NSHighResolutionCapable</key>