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3 Commits
Author SHA1 Message Date
TZGyn ecac7885dd Keep the captured app focused during selection
The overlay used to activate Kapture, pushing the target app into
background mode so its chrome (title bar, toolbar, tabs) was captured
dimmed. Input no longer needs activation — the event tap handles it — so
the overlay is a non-activating panel shown without taking focus, and the
app keeps its active appearance in the capture.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4-flash-0731
2026-09-20 14:46:25 +08:00
TZGyn ef44ef7ac6 Let system dialogs take clicks during capture; hint Esc on the overlay
The event tap consumes every click while selecting, which made permission
prompts unclickable when they appeared mid-capture. Clicks now pass
through when a system dialog (SecurityAgent / System Settings) is
frontmost, and the overlay shows a visible Esc hint as an escape hatch.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4-flash-0731
2026-09-12 22:12:48 +08:00
TZGyn 715bb28c1b Fix supersample blur and click-cancellation on micro-drags
The 3x supersample resized the whole capture (blurring content); only the
corner mask is supersampled now, applied through clip(to😷) with the
image drawn once at native scale. The tap's drag branch also clears the
hovered window on sub-4px jitter, cancelling click-to-capture; the
threshold is applied there too.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4-flash-0731
2026-09-09 15:26:19 +08:00
3 changed files with 78 additions and 23 deletions
+54 -19
View File
@@ -84,21 +84,26 @@ final class CaptureController: NSObject {
}
isSelecting = true
previousApp = NSWorkspace.shared.frontmostApplication
// Activation is async on macOS 26; wait a tick so the app is active
// before the overlays appear (otherwise clicks pass through).
// With the event tap driving input we must NOT activate: stealing
// focus turns the target app into background mode (dimmed chrome),
// and that is what would end up in the screenshot. Activate only on
// the fallback path, where panel events are the only input.
let usesTap = AXIsProcessTrusted()
if !usesTap {
NSApp.activate(ignoringOtherApps: true)
CaptureController.log("begin: activate issued, active=\(NSApp.isActive)")
}
CaptureController.log("begin: usesTap=\(usesTap) active=\(NSApp.isActive)")
DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) { [weak self] in
guard let self, self.isSelecting else { return }
CaptureController.log("begin: active=\(NSApp.isActive) — showing overlays")
self.overlays = NSScreen.screens.map { screen in
let panel = OverlayWindow(screen: screen, controller: self)
(panel.contentView as? OverlayView)?.controller = self
return panel
}
self.overlays.forEach { $0.makeKeyAndOrderFront(nil) }
// orderFrontRegardless: show without taking key/focus.
self.overlays.forEach { $0.orderFrontRegardless() }
self.overlayIDs = self.overlays.map { $0.windowNumber }
CaptureController.log("begin: \(self.overlays.count) overlays, ids=\(self.overlayIDs), active=\(NSApp.isActive)")
CaptureController.log("begin: \(self.overlays.count) overlays, ids=\(self.overlayIDs) — prior app stays focused")
self.installEventTap()
}
}
@@ -262,9 +267,21 @@ final class CaptureController: NSObject {
return nil
}
/// System dialogs (permission prompts, System Settings) must always
/// receive their clicks even while we're selecting.
private func isSystemDialogFrontmost() -> Bool {
guard let front = NSWorkspace.shared.frontmostApplication else { return false }
let id = front.bundleIdentifier ?? ""
return id.hasPrefix("com.apple.security") || id.hasPrefix("com.apple.SystemSettings") || id == "com.apple.systempreferences"
}
/// Returns the event to pass through, or nil to consume it.
func handleTap(_ type: CGEventType, _ event: CGEvent) -> CGEvent? {
guard isSelecting else { return event }
if isSystemDialogFrontmost() {
CaptureController.log("tap: system dialog frontmost — passing through \(type)")
return event
}
switch type {
case .tapDisabledByUserInput, .tapDisabledByTimeout:
@@ -301,8 +318,11 @@ final class CaptureController: NSObject {
}
return event
}
// Drag: grow the marquee
// Drag: grow the marquee — but only after real movement, so a
// click's micro-jitter keeps the hovered window eligible.
guard let start = marqueeStart else { return nil }
let distance = hypot(appKitPoint.x - start.x, appKitPoint.y - start.y)
guard distance >= 4 else { return nil }
let rect = NSRect(
x: min(start.x, appKitPoint.x),
y: min(start.y, appKitPoint.y),
@@ -443,28 +463,43 @@ final class ScreenCapture {
let detected = Self.detectCornerRadius(of: result)
let radius = min(max((detected.map { $0 * 1.23 + 2.6 }) ?? (10 * scaleX), 4), 40)
CaptureController.log("corners: detected=\(detected.map { String(format: "%.1f", $0) } ?? "nil") using=\(Int(radius))px")
// Anti-aliased gray mask: supersample 3x, downsample, then draw
// the image through it ONCE at 1x (no content resampling blur).
let ss = 3
let W = result.width * ss, H = result.height * ss
guard let hiCtx = CGContext(
guard let hiMask = CGContext(
data: nil, width: W, height: H,
bitsPerComponent: 8, bytesPerRow: 0,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
space: CGColorSpaceCreateDeviceGray(),
bitmapInfo: CGImageAlphaInfo.none.rawValue
) else { return result }
hiCtx.addPath(CGPath(roundedRect: CGRect(x: 0, y: 0, width: W, height: H), cornerWidth: radius * CGFloat(ss), cornerHeight: radius * CGFloat(ss), transform: nil))
hiCtx.clip()
hiCtx.interpolationQuality = .high
hiCtx.draw(result, in: CGRect(x: 0, y: 0, width: W, height: H))
guard let hi = hiCtx.makeImage(),
let downCtx = CGContext(
hiMask.setFillColor(CGColor(gray: 1, alpha: 1))
hiMask.fill(CGRect(x: 0, y: 0, width: W, height: H))
hiMask.setFillColor(CGColor(gray: 0, alpha: 1))
let cornerPath = CGMutablePath()
cornerPath.addRect(CGRect(x: 0, y: 0, width: W, height: H))
cornerPath.addRoundedRect(in: CGRect(x: 0, y: 0, width: W, height: H), cornerWidth: radius * CGFloat(ss), cornerHeight: radius * CGFloat(ss), transform: .identity)
hiMask.addPath(cornerPath)
hiMask.fillPath(using: .evenOdd)
guard let hiMaskImg = hiMask.makeImage(),
let downMask = CGContext(
data: nil, width: result.width, height: result.height,
bitsPerComponent: 8, bytesPerRow: 0,
space: CGColorSpaceCreateDeviceGray(),
bitmapInfo: CGImageAlphaInfo.none.rawValue
) else { return result }
downMask.interpolationQuality = .high
downMask.draw(hiMaskImg, in: CGRect(x: 0, y: 0, width: result.width, height: result.height))
guard let mask1x = downMask.makeImage(),
let ctx = CGContext(
data: nil, width: result.width, height: result.height,
bitsPerComponent: 8, bytesPerRow: 0,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
) else { return result }
downCtx.interpolationQuality = .high
downCtx.draw(hi, in: CGRect(x: 0, y: 0, width: result.width, height: result.height))
if let masked = downCtx.makeImage() {
ctx.clip(to: CGRect(x: 0, y: 0, width: result.width, height: result.height), mask: mask1x)
ctx.draw(result, in: CGRect(x: 0, y: 0, width: result.width, height: result.height))
if let masked = ctx.makeImage() {
result = masked
}
}
+21 -1
View File
@@ -6,8 +6,11 @@ final class OverlayWindow: NSPanel {
init(screen: NSScreen, controller: CaptureController) {
let content = OverlayView()
super.init(
// Non-activating: the overlay must NOT steal focus, so the app
// being captured keeps its active appearance (undimmed chrome).
// Input comes from the CGEventTap, not panel events.
contentRect: screen.frame,
styleMask: [.borderless],
styleMask: [.borderless, .nonactivatingPanel],
backing: .buffered,
defer: false
)
@@ -57,6 +60,23 @@ final class OverlayView: NSView {
NSColor.black.withAlphaComponent(0.35).setFill()
NSBezierPath(rect: bounds).fill()
// Esc hint — the only way out once clicks are consumed by the tap.
let hint = "Drag to select · hover + click a window to capture it · Esc to cancel"
let hintAttrs: [NSAttributedString.Key: Any] = [
.font: NSFont.monospacedSystemFont(ofSize: 12, weight: .medium),
.foregroundColor: NSColor.white.withAlphaComponent(0.85),
]
let hintSize = hint.size(withAttributes: hintAttrs)
let hintRect = NSRect(
x: (bounds.width - hintSize.width) / 2 - 10,
y: bounds.height - 46,
width: hintSize.width + 20,
height: hintSize.height + 12
)
NSColor.black.withAlphaComponent(0.65).setFill()
NSBezierPath(roundedRect: hintRect, xRadius: 8, yRadius: 8).fill()
hint.draw(at: NSPoint(x: hintRect.minX + 10, y: hintRect.minY + 6), withAttributes: hintAttrs)
guard let controller else { return }
// Highlight the hovered window (rounded, like real window corners)
+2 -2
View File
@@ -108,9 +108,9 @@ cat > "$APP/Contents/Info.plist" <<'PLIST'
<key>CFBundleIconFile</key>
<string>Icon</string>
<key>CFBundleShortVersionString</key>
<string>1.8.5</string>
<string>1.9.0</string>
<key>CFBundleVersion</key>
<string>85</string>
<string>90</string>
<key>LSUIElement</key>
<true/>
<key>NSHighResolutionCapable</key>