Files
kapture/Sources/Kapture/OverlayView.swift
T
TZGyn 5f137f89bf Fix window hover detection; add redaction tool
Window detection was broken by wrong CG-to-AppKit coordinate conversion
of the cursor and highlight rects — both now go through the same
cgToAppKit mapping. The draw toolbar gains a Pen/Redact toggle: redact
drags cover content with a solid black bar (participates in undo/redo
and export like pen strokes).

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4-flash-0731
2026-09-09 10:39:26 +08:00

243 lines
9.0 KiB
Swift
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import AppKit
final class OverlayWindow: NSPanel {
init(screen: NSScreen, onComplete: @escaping (NSRect) -> Void, onCancel: @escaping () -> Void, onWindowPick: @escaping (NSRect) -> Void) {
let content = OverlayView(onComplete: onComplete, onCancel: onCancel, onWindowPick: onWindowPick)
super.init(
contentRect: screen.frame,
styleMask: [.borderless, .nonactivatingPanel],
backing: .buffered,
defer: false
)
contentView = content
level = .screenSaver
collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .stationary, .transient]
backgroundColor = .clear
isOpaque = false
hasShadow = false
isReleasedWhenClosed = false
acceptsMouseMovedEvents = true
}
override var canBecomeKey: Bool { true }
}
final class OverlayView: NSView {
private let onComplete: (NSRect) -> Void
private let onCancel: () -> Void
private let onWindowPick: (NSRect) -> Void
private var startPoint: NSPoint?
private(set) var selection: NSRect?
private var isDragging = false
// Window detection
private var trackedWindows: [(id: CGWindowID, frame: NSRect)] = []
private var hoveredWindowFrame: NSRect?
private var excludedIDs: [Int] = []
init(onComplete: @escaping (NSRect) -> Void, onCancel: @escaping () -> Void, onWindowPick: @escaping (NSRect) -> Void) {
self.onComplete = onComplete
self.onCancel = onCancel
self.onWindowPick = onWindowPick
super.init(frame: .zero)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override var acceptsFirstResponder: Bool { true }
override func acceptsFirstMouse(for event: NSEvent?) -> Bool { true }
override func resetCursorRects() {
addCursorRect(bounds, cursor: .crosshair)
}
// MARK: - Window detection
/// Rebuild the list of capturable windows intersecting this screen.
/// Called lazily on mouse moves; cheap enough for interactive hover.
private func refreshTrackedWindows() {
guard let window = window else { return }
let screenFrame = window.convertToScreen(NSRect(origin: .zero, size: bounds.size))
// Exclude this overlay's own window (the other overlays don't intersect
// this screen, so the on-screen filter handles them).
let ownID = window.windowNumber
guard let list = CGWindowListCopyWindowInfo(
[ .optionOnScreenOnly, .excludeDesktopElements ], kCGNullWindowID
) as? [[String: Any]] else { trackedWindows = []; return }
var found: [(CGWindowID, NSRect)] = []
for info in list {
guard let cid = info[kCGWindowNumber as String] as? CGWindowID,
let bounds = info[kCGWindowBounds as String] as? [String: CGFloat],
let layer = info[kCGWindowLayer as String] as? Int,
layer == 0
else { continue }
// Skip our own overlays
if Int(cid) == ownID { continue }
let rect = NSRect(
x: bounds["X"] ?? 0,
y: bounds["Y"] ?? 0,
width: bounds["Width"] ?? 0,
height: bounds["Height"] ?? 0
)
guard rect.width >= 80, rect.height >= 60 else { continue }
// Skip tiny/utility windows
guard rect.width < screenFrame.width || rect.height < screenFrame.height else { continue }
// Only windows intersecting this screen
guard rect.intersects(screenFrame) else { continue }
found.append((cid, rect))
}
trackedWindows = found
}
private func windowFrame(at point: NSPoint) -> NSRect? {
guard let window = window else { return nil }
// convertToScreen gives AppKit-global coordinates; convert tracked
// CG frames to the same space and pick the frontmost containing it.
let screenPoint = window.convertToScreen(NSRect(origin: point, size: .zero)).origin
for (_, frame) in trackedWindows {
if Self.cgToAppKit(rect: frame).contains(screenPoint) {
return frame
}
}
return nil
}
/// Convert a CGWindowList (top-left origin, CG global space) frame into
/// AppKit screen coordinates (bottom-left origin) for capture.
private static func cgToAppKit(rect: NSRect) -> NSRect {
guard let mainScreen = NSScreen.screens.first else { return rect }
let y = mainScreen.frame.height - rect.origin.y - rect.height
return NSRect(x: rect.origin.x, y: y, width: rect.width, height: rect.height)
}
// MARK: - Events
override func mouseMoved(with event: NSEvent) {
guard !isDragging else { return }
refreshTrackedWindows()
let p = convert(event.locationInWindow, from: nil)
let frame = windowFrame(at: p)
if frame != hoveredWindowFrame {
hoveredWindowFrame = frame
needsDisplay = true
}
}
override func mouseDown(with event: NSEvent) {
let p = convert(event.locationInWindow, from: nil)
startPoint = p
selection = NSRect(origin: p, size: .zero)
needsDisplay = true
}
override func mouseDragged(with event: NSEvent) {
guard let start = startPoint else { return }
isDragging = true
hoveredWindowFrame = nil
let p = convert(event.locationInWindow, from: nil)
selection = NSRect(
x: min(start.x, p.x),
y: min(start.y, p.y),
width: abs(p.x - start.x),
height: abs(p.y - start.y)
)
needsDisplay = true
}
override func mouseUp(with event: NSEvent) {
if isDragging {
guard let sel = selection else { return }
if sel.width >= 2, sel.height >= 2 {
onComplete(window!.convertToScreen(sel))
} else {
onCancel()
}
return
}
// No drag: it was a click. If a window is hovered, capture it with
// rounded corners; otherwise treat as an empty marquee (cancel).
if let frame = hoveredWindowFrame {
onWindowPick(Self.cgToAppKit(rect: frame))
} else {
onCancel()
}
}
override func keyDown(with event: NSEvent) {
if event.keyCode == 53 {
onCancel()
} else {
super.keyDown(with: event)
}
}
override func draw(_ dirtyRect: NSRect) {
NSColor.black.withAlphaComponent(0.35).setFill()
NSBezierPath(rect: bounds).fill()
// Highlight the hovered window (rounded, like the real window corners)
if let frame = hoveredWindowFrame {
// Convert the CG frame to AppKit-global, then to this view's space.
guard let window = window else { return }
let screenFrame = window.convertToScreen(NSRect(origin: .zero, size: bounds.size))
let appKitFrame = Self.cgToAppKit(rect: frame)
let viewFrame = NSRect(
x: appKitFrame.origin.x - screenFrame.origin.x,
y: appKitFrame.origin.y - screenFrame.origin.y,
width: frame.width,
height: frame.height
)
NSGraphicsContext.current?.saveGraphicsState()
NSGraphicsContext.current?.compositingOperation = .clear
NSColor.black.setFill()
NSBezierPath(roundedRect: viewFrame, xRadius: 10, yRadius: 10).fill()
NSGraphicsContext.current?.restoreGraphicsState()
let border = NSBezierPath(roundedRect: viewFrame, xRadius: 10, yRadius: 10)
border.lineWidth = 2
NSColor.controlAccentColor.setStroke()
border.stroke()
return
}
guard let sel = selection, sel.width > 0, sel.height > 0 else { return }
NSGraphicsContext.current?.saveGraphicsState()
NSGraphicsContext.current?.compositingOperation = .clear
NSColor.black.setFill()
NSBezierPath(rect: sel).fill()
NSGraphicsContext.current?.restoreGraphicsState()
let border = NSBezierPath(rect: sel)
border.lineWidth = 1.5
NSColor.controlAccentColor.setStroke()
border.stroke()
let label = "\(Int(sel.width)) × \(Int(sel.height))"
let attrs: [NSAttributedString.Key: Any] = [
.font: NSFont.monospacedDigitSystemFont(ofSize: 12, weight: .medium),
.foregroundColor: NSColor.white,
]
let labelSize = label.size(withAttributes: attrs)
let labelRect = NSRect(
x: sel.maxX - labelSize.width - 8,
y: sel.minY - labelSize.height - 10,
width: labelSize.width + 8,
height: labelSize.height + 6
)
NSColor.black.withAlphaComponent(0.6).setFill()
NSBezierPath(roundedRect: labelRect, xRadius: 4, yRadius: 4).fill()
label.draw(
at: NSPoint(x: labelRect.minX + 4, y: labelRect.minY + 3),
withAttributes: attrs
)
}
}