Panel event delivery is unreliable on macOS 26 (clicks pass through even
with the app active and the panel key). The selection flow is now driven
by a CGEventTap that sees and consumes mouse events system-wide: hover
highlights windows, clicks capture them (rounded), drags marquee-select,
Esc cancels. Requires Accessibility permission, prompted on first use;
falls back to panel events when unavailable.
💘 Generated with Crush
Assisted-by: Crush:deepseek-v4-flash-0731
113 lines
3.9 KiB
Swift
113 lines
3.9 KiB
Swift
import AppKit
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/// Renders the capture overlay. All interaction state lives in
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/// CaptureController (driven by the CGEventTap); this view only draws.
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final class OverlayWindow: NSPanel {
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init(screen: NSScreen, controller: CaptureController) {
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let content = OverlayView()
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super.init(
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contentRect: screen.frame,
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styleMask: [.borderless],
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backing: .buffered,
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defer: false
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)
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contentView = content
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content.controller = controller
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level = .screenSaver
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collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .stationary]
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backgroundColor = .clear
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isOpaque = false
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hasShadow = false
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isReleasedWhenClosed = false
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acceptsMouseMovedEvents = true
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}
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override var canBecomeKey: Bool { true }
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}
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final class OverlayView: NSView {
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weak var controller: CaptureController?
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override var acceptsFirstResponder: Bool { true }
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override func acceptsFirstMouse(for event: NSEvent?) -> Bool { true }
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override func resetCursorRects() {
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addCursorRect(bounds, cursor: .crosshair)
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}
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/// The screen frame this overlay covers, in AppKit global space.
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private var screenFrame: NSRect {
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guard let window else { return .zero }
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return window.convertToScreen(NSRect(origin: .zero, size: bounds.size))
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}
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/// Convert an AppKit-global rect into this view's coordinates.
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private func viewRect(_ global: NSRect) -> NSRect {
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let sf = screenFrame
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return NSRect(
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x: global.origin.x - sf.origin.x,
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y: global.origin.y - sf.origin.y,
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width: global.width,
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height: global.height
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)
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}
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override func draw(_ dirtyRect: NSRect) {
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NSColor.black.withAlphaComponent(0.35).setFill()
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NSBezierPath(rect: bounds).fill()
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guard let controller else { return }
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// Highlight the hovered window (rounded, like real window corners)
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if let frame = controller.hoverFrame {
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let vf = viewRect(frame)
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NSGraphicsContext.current?.saveGraphicsState()
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NSGraphicsContext.current?.compositingOperation = .clear
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NSColor.black.setFill()
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NSBezierPath(roundedRect: vf, xRadius: 10, yRadius: 10).fill()
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NSGraphicsContext.current?.restoreGraphicsState()
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let border = NSBezierPath(roundedRect: vf, xRadius: 10, yRadius: 10)
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border.lineWidth = 2
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NSColor.controlAccentColor.setStroke()
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border.stroke()
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return
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}
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// Marquee selection
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guard let sel = controller.marqueeRect, sel.width > 0, sel.height > 0 else { return }
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let vf = viewRect(sel)
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NSGraphicsContext.current?.saveGraphicsState()
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NSGraphicsContext.current?.compositingOperation = .clear
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NSColor.black.setFill()
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NSBezierPath(rect: vf).fill()
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NSGraphicsContext.current?.restoreGraphicsState()
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let border = NSBezierPath(rect: vf)
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border.lineWidth = 1.5
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NSColor.controlAccentColor.setStroke()
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border.stroke()
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let label = "\(Int(sel.width)) × \(Int(sel.height))"
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let attrs: [NSAttributedString.Key: Any] = [
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.font: NSFont.monospacedDigitSystemFont(ofSize: 12, weight: .medium),
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.foregroundColor: NSColor.white,
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]
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let labelSize = label.size(withAttributes: attrs)
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let labelRect = NSRect(
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x: vf.maxX - labelSize.width - 8,
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y: vf.minY - labelSize.height - 10,
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width: labelSize.width + 8,
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height: labelSize.height + 6
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)
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NSColor.black.withAlphaComponent(0.6).setFill()
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NSBezierPath(roundedRect: labelRect, xRadius: 4, yRadius: 4).fill()
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label.draw(
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at: NSPoint(x: labelRect.minX + 4, y: labelRect.minY + 3),
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withAttributes: attrs
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)
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}
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}
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