Note the device build steps in the iOS readme
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@@ -15,8 +15,9 @@ Koins/
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KoinsMoneroWallet.h/.mm ObjC++ bridge to the monero-cpp wallet
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KoinsMoneroWallet.h/.mm ObjC++ bridge to the monero-cpp wallet
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KoinsSecp256k1.h/.mm secp256k1 via the OpenSSL bundled in the monero lib
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KoinsSecp256k1.h/.mm secp256k1 via the OpenSSL bundled in the monero lib
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Monero/
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Monero/
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libs/ libkoins_monero_merged.a (device + simulator arm64)
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libs/ prebuilt monero archives (simulator + device)
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include/ monero-cpp headers
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include/ monero-cpp headers
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toolchain/ how those archives are built, plus the depends patches
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Support/ Base58, RIPEMD-160, hashing, Keychain, wallet store
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Support/ Base58, RIPEMD-160, hashing, Keychain, wallet store
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Wallet/ XRP keys, binary codec, RPC client, services
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Wallet/ XRP keys, binary codec, RPC client, services
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Views/ SwiftUI screens
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Views/ SwiftUI screens
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@@ -59,7 +60,9 @@ xcrun simctl launch <udid> com.koins.app
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```
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```
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Re-run `xcodegen generate` after adding or removing source files. No CocoaPods
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Re-run `xcodegen generate` after adding or removing source files. No CocoaPods
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and no Swift packages are used.
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and no Swift packages are used. The same commands work for a device: pass
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`-sdk iphoneos -destination 'generic/platform=iOS'` and Xcode links the device
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Monero archive automatically.
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## Verification
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## Verification
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