Compare commits
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78d56ca79b |
@@ -31,6 +31,12 @@ clicking an item copies it back to the clipboard.
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`setDone(_:ids:)`, `move(ids:to:)`) back the selection context menu, so one
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action applies to every selected item and image files are cleaned up once.
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Saves on every mutation.
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- `Sources/Prompt/Theme.swift` — the panel's appearance-aware colours. Dark
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mode is pure black rather than the system window grey (the panel is a
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full-height strip beside your work, where grey reads as a half-lit window);
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light mode keeps the system window colour. `Theme.background` is also handed
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to the `NSPanel` so the strip under the transparent titlebar matches, and the
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row colour stays slightly lighter than black so cards remain visible.
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- `Sources/Prompt/PanelView.swift` — the panel UI. Header (section switcher,
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search, add photos, close), item list, composer. Composer `# Name` creates/
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switches sections. Click = select (Shift+click for a range); the selection
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@@ -56,6 +56,10 @@ final class PanelController: NSObject {
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panel.isMovableByWindowBackground = true
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panel.hidesOnDeactivate = false
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panel.isReleasedWhenClosed = false
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panel.isOpaque = true
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// Match the SwiftUI content so the titlebar strip and any resize flash
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// do not show the system grey through.
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panel.backgroundColor = Theme.background
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panel.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
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panel.contentView = NSHostingView(rootView: PanelView(store: Store.shared))
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panel.setFrameAutosaveName("PromptPanel")
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@@ -40,6 +40,7 @@ struct PanelView: View {
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composerField
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}
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.frame(minWidth: 300)
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.background(Theme.backgroundSwiftUI)
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.background(shortcutButtons)
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.overlay(sectionSwitcher)
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.overlay(syncOverlay)
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@@ -248,7 +249,7 @@ struct PanelView: View {
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private func rowBackground(_ item: PromptItem) -> Color {
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if selection.contains(item.id) { return Color.accentColor.opacity(0.25) }
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return Color.primary.opacity(0.05)
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return Theme.rowSwiftUI
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}
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@ViewBuilder
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@@ -0,0 +1,28 @@
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import AppKit
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import SwiftUI
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/// Appearance-aware colours for the panel.
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///
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/// Dark mode is pure black rather than the system window grey: the panel is a
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/// full-height strip that sits beside your work, and the grey reads as a
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/// half-lit window next to a dark editor or terminal.
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enum Theme {
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static func isDark(_ appearance: NSAppearance) -> Bool {
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appearance.bestMatch(from: [.aqua, .darkAqua]) == .darkAqua
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}
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/// The panel's own background (also handed to the NSPanel so the area under
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/// the transparent titlebar matches).
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static let background = NSColor(name: nil) { appearance in
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isDark(appearance) ? .black : .windowBackgroundColor
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}
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/// Card background, kept subtle but visible against pure black.
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static let row = NSColor(name: nil) { appearance in
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isDark(appearance) ? NSColor(white: 1, alpha: 0.07) : NSColor(white: 0, alpha: 0.05)
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}
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/// Same colours for SwiftUI.
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static let backgroundSwiftUI = Color(nsColor: background)
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static let rowSwiftUI = Color(nsColor: row)
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}
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