Revert "Hide menu bar icons with a cover instead of moving them off screen"

This reverts commit 3e57efe312.
This commit is contained in:
2026-09-27 10:13:10 +08:00
parent 3e57efe312
commit 569abe967f
6 changed files with 143 additions and 246 deletions
+10 -10
View File
@@ -43,27 +43,27 @@ final class AppDelegate: NSObject, NSApplicationDelegate {
AppListModel.shared.start()
MenuBarItemManager.shared.start()
// Create the hamburger before the cover so its own icon is never covered.
// Create the hamburger before the hider so it is placed in the visible
// part of the bar; the hider then contracts the space around it.
setupStatusItem()
MenuBarItemManager.shared.refresh()
MenuBarHider.shared.prepare()
if CommandLine.arguments.contains("--diag-press") {
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
MenuBarHider.shared.suspend()
}
DispatchQueue.main.asyncAfter(deadline: .now() + 2.25) {
if let item = MenuBarItemManager.enumerate().first(where: {
$0.title.lowercased().contains("wireguard")
}) {
NSLog("diag-press: pressing \(item.appName)")
NSLog("diag-press: pressing \(item.appName) after brief reveal")
_ = AXUIElementPerformAction(item.element, kAXPressAction as CFString)
}
}
DispatchQueue.main.asyncAfter(deadline: .now() + 3.5) {
dumpWindows()
DispatchQueue.main.asyncAfter(deadline: .now() + 2.45) {
MenuBarHider.shared.resume()
}
return
}
if CommandLine.arguments.contains("--diag-cover") {
DispatchQueue.main.asyncAfter(deadline: .now() + 3.0) {
DispatchQueue.main.asyncAfter(deadline: .now() + 4.5) {
dumpWindows()
}
return
+77 -47
View File
@@ -9,8 +9,6 @@ struct MenuBarItem: Identifiable, Equatable {
let appName: String
let title: String
let icon: NSImage
/// Frame in Accessibility coordinates (origin top-left of the main screen).
let frame: CGRect?
let element: AXUIElement
static func == (lhs: MenuBarItem, rhs: MenuBarItem) -> Bool {
@@ -54,15 +52,9 @@ final class MenuBarItemManager: ObservableObject {
authorized = AXIsProcessTrusted()
guard authorized else {
items = []
MenuBarHider.shared.apply(items: [], avoid: nil)
return
}
let ownPID = ProcessInfo.processInfo.processIdentifier
let all = Self.enumerate(includeOwn: true)
items = all.filter { $0.pid != ownPID }
// Our own hamburger must never be covered, even if it lands inside a run.
let avoid = all.first { $0.pid == ownPID }?.frame
MenuBarHider.shared.apply(items: items, avoid: avoid)
items = Self.enumerate()
}
nonisolated static func enumerate(includeOwn: Bool = false) -> [MenuBarItem] {
@@ -78,11 +70,10 @@ final class MenuBarItemManager: ObservableObject {
var seenTitles = Set<String>()
for (index, child) in children.enumerated() {
let position = pointAttribute(child, kAXPositionAttribute)
// Control Center reports every module it owns, including the
// ones not in the menu bar, which are parked off-screen around
// y=982. Keep only items actually sitting in the bar.
if let position, position.y > 60 {
if let position = pointAttribute(child, kAXPositionAttribute), position.y > 60 {
continue
}
@@ -94,21 +85,12 @@ final class MenuBarItemManager: ObservableObject {
// "Control Center"; show each distinct title once per app.
if !seenTitles.insert(title).inserted { continue }
let size = sizeAttribute(child, kAXSizeAttribute)
let frame: CGRect?
if let position, let size {
frame = CGRect(origin: position, size: size)
} else {
frame = nil
}
found.append(MenuBarItem(
id: "\(pid)-\(index)",
pid: pid,
appName: app.localizedName ?? app.bundleIdentifier ?? "Unknown",
title: title,
icon: Self.icon(forTitle: title, app: app),
frame: frame,
element: child
))
}
@@ -121,11 +103,28 @@ final class MenuBarItemManager: ObservableObject {
}
}
/// Opens the real menu bar item, so its menu/popover appears at its own
/// on-screen position. With the cover approach the item never moves, so no
/// reveal is needed.
/// Opens the real menu bar item, so its menu/popover appears.
///
/// A hidden item sits off-screen, and its menu would open off-screen too.
/// So briefly reveal the items, let the layout settle, press the item, then
/// hide again shortly after. The reveal is momentary rather than lasting the
/// whole time the panel is open.
func press(_ item: MenuBarItem) {
_ = performPress(item)
let hider = MenuBarHider.shared
let needsReveal = hider.isHiding
guard needsReveal else {
_ = performPress(item)
return
}
hider.suspend()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
_ = self.performPress(item)
// The menu is its own window, positioned at the item's on-screen
// spot, so the bar can be re-hidden almost immediately.
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
hider.resume()
}
}
}
private func performPress(_ item: MenuBarItem) -> Bool {
@@ -216,26 +215,20 @@ final class MenuBarItemManager: ObservableObject {
guard AXValueGetValue(value as! AXValue, .cgPoint, &point) else { return nil }
return point
}
nonisolated static func sizeAttribute(_ element: AXUIElement, _ attribute: String) -> CGSize? {
var value: CFTypeRef?
guard AXUIElementCopyAttributeValue(element, attribute as CFString, &value) == .success,
let value,
CFGetTypeID(value) == AXValueGetTypeID() else { return nil }
var size = CGSize.zero
guard AXValueGetValue(value as! AXValue, .cgSize, &size) else { return nil }
return size
}
}
/// Menu bar item hiding via a "cover": the icons stay exactly where macOS put
/// them and are hidden by our own frosted window drawn over them. Because they
/// never move, opening one's menu needs no reveal. On by default; the choice is
/// persisted. Always restored on quit.
/// Best-effort menu bar item hiding. A zero-width spacer status item is created
/// at launch; expanding its length to a huge value pushes the other apps' icons
/// off the visible menu bar, so they can only be reached through SimpleTopBar's
/// panel. On by default; the choice is persisted. Always restored on quit, and
/// a crash cleans up automatically because status items die with the process.
@MainActor
final class MenuBarHider: ObservableObject {
static let shared = MenuBarHider()
/// Width that pushes the neighbouring items off the visible menu bar.
static let hiddenLength: CGFloat = 10_000
private static let defaultsKey = "hideMenuBarItems"
@Published private(set) var isHiding = false
@@ -243,27 +236,64 @@ final class MenuBarHider: ObservableObject {
didSet {
guard enabled != oldValue else { return }
UserDefaults.standard.set(enabled, forKey: Self.defaultsKey)
MenuBarItemManager.shared.refresh()
apply(enabled)
}
}
private var spacer: NSStatusItem?
private init() {
// Hide by default: the menu bar then shows only SimpleTopBar's hamburger
// plus the Apple items macOS will not let us cover.
// plus the Apple items macOS will not let us move.
enabled = UserDefaults.standard.object(forKey: Self.defaultsKey) as? Bool ?? true
}
/// Recompute the cover windows for the current menu bar items. `avoid` is
/// our own hamburger's frame, which the cover must never hide.
func apply(items: [MenuBarItem], avoid: CGRect?) {
isHiding = enabled
MenuBarCover.shared.update(enabled: enabled, items: items, avoid: avoid)
/// Create the spacer early (at launch) so it lands as far right as possible.
func prepare() {
guard spacer == nil else { return }
let name = "SimpleTopBarHider"
let key = "NSStatusItem Preferred Position \(name)"
// The boundary between "hidden" and "kept" falls just left of Wi-Fi at
// ~250, so the other apps hide while Apple's Wi-Fi/Clock/Battery/Control
// Center/Spotlight stay visible. `debug.spacerPos` overrides the seed.
if let override = UserDefaults.standard.object(forKey: "debug.spacerPos") as? Double {
UserDefaults.standard.set(override, forKey: key)
} else if UserDefaults.standard.object(forKey: key) == nil {
UserDefaults.standard.set(250.0, forKey: key)
}
let item = NSStatusBar.system.statusItem(withLength: 0)
item.autosaveName = name
item.button?.isHidden = true
spacer = item
apply(enabled)
}
/// Remove the cover. Called on quit. Leaves the user's preference intact.
private func apply(_ hiding: Bool) {
spacer?.length = hiding ? Self.hiddenLength : 0
isHiding = hiding
}
/// Temporarily reveal the items (e.g. while the panel is open) so pressing
/// a tray icon opens its menu at its real, on-screen position. Keeps the
/// user's `enabled` preference untouched.
func suspend() {
guard enabled else { return }
spacer?.length = 0
isHiding = false
}
/// Restore hiding after a `suspend()`.
func resume() {
guard enabled else { return }
spacer?.length = Self.hiddenLength
isHiding = true
}
/// Put the menu bar back the way we found it. Called on quit. Leaves the
/// user's preference intact.
func restore() {
spacer?.length = 0
isHiding = false
MenuBarCover.shared.update(enabled: false, items: [])
}
}
-124
View File
@@ -1,124 +0,0 @@
import AppKit
/// Hides other apps' menu bar icons by drawing a frosted window ("cover") over
/// them, instead of moving them off-screen. The icons keep their real positions,
/// so their menus open in the right place with no reveal, and a target item's
/// real icon can be left visible by cutting a hole in the cover.
@MainActor
final class MenuBarCover {
static let shared = MenuBarCover()
/// Just above the status items (level 25) but well below menus (~101).
private static let windowLevel = NSWindow.Level(rawValue: 26)
private var windows: [NSWindow] = []
private init() {}
func update(enabled: Bool, items: [MenuBarItem], avoid: CGRect? = nil) {
removeAllWindows()
guard enabled else { return }
let frames = items.compactMap { item -> CGRect? in
guard Self.shouldHide(item), let frame = item.frame else { return nil }
return frame
}
var runs = Self.runs(from: frames)
if let avoid {
runs = Self.subtracting(avoid, from: runs)
}
let primaryHeight = NSScreen.screens.first?.frame.height ?? 0
for run in runs {
let frame = Self.windowFrame(for: run, primaryHeight: primaryHeight)
windows.append(makeWindow(frame: frame))
}
}
/// Which items the cover hides. Everything is covered except the Apple
/// items the user asked to keep visible.
nonisolated static func shouldHide(_ item: MenuBarItem) -> Bool {
let text = item.title.lowercased()
.replacingOccurrences(of: "\u{2010}", with: "-")
.replacingOccurrences(of: "\u{2011}", with: "-")
let keep = ["wi-fi", "wifi", "battery", "clock", "control center", "search", "spotlight"]
return !keep.contains(where: { text.contains($0) })
}
/// Merge overlapping or near frames (in Accessibility coordinates) into
/// contiguous runs, so adjacent icons get one cover window rather than many.
nonisolated static func runs(from frames: [CGRect], gap: CGFloat = 6) -> [CGRect] {
let sorted = frames.sorted { $0.minX < $1.minX }
var result: [CGRect] = []
for frame in sorted {
if let last = result.last, frame.minX <= last.maxX + gap {
result[result.count - 1] = last.union(frame)
} else {
result.append(frame)
}
}
return result
}
/// Carve `avoid` out of the runs so the cover never hides our own icon.
nonisolated static func subtracting(_ avoid: CGRect, from runs: [CGRect]) -> [CGRect] {
var result: [CGRect] = []
for run in runs {
guard run.intersects(avoid) else {
result.append(run)
continue
}
if avoid.minX > run.minX {
result.append(CGRect(x: run.minX, y: run.minY, width: avoid.minX - run.minX, height: run.height))
}
if avoid.maxX < run.maxX {
result.append(CGRect(x: avoid.maxX, y: run.minY, width: run.maxX - avoid.maxX, height: run.height))
}
}
return result
}
/// Accessibility coordinates use a top-left origin; NSWindow uses a
/// bottom-left one, so flip Y against the primary screen's height.
nonisolated static func windowFrame(for axFrame: CGRect, primaryHeight: CGFloat) -> CGRect {
CGRect(
x: axFrame.minX,
y: primaryHeight - axFrame.maxY,
width: axFrame.width,
height: axFrame.height
)
}
private func makeWindow(frame: CGRect) -> NSWindow {
let window = NSWindow(
contentRect: frame,
styleMask: [.borderless],
backing: .buffered,
defer: false
)
window.level = Self.windowLevel
window.isOpaque = false
window.backgroundColor = .clear
window.hasShadow = false
// Swallow clicks so the covered icons cannot be clicked through.
window.ignoresMouseEvents = false
window.collectionBehavior = [.canJoinAllSpaces, .stationary, .fullScreenAuxiliary, .ignoresCycle]
window.animationBehavior = .none
let effect = NSVisualEffectView(frame: CGRect(origin: .zero, size: frame.size))
effect.material = .menu
effect.blendingMode = .behindWindow
effect.state = .active
effect.autoresizingMask = [.width, .height]
window.contentView = effect
window.orderFrontRegardless()
return window
}
private func removeAllWindows() {
for window in windows {
window.orderOut(nil)
}
windows.removeAll()
}
}
+3 -24
View File
@@ -103,9 +103,9 @@ func runSelfTest() {
check(MenuBarItemManager.children(of: systemWide) == nil, "no children on a non-app element")
let element = AXUIElementCreateSystemWide()
let first = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", icon: NSImage(), frame: nil, element: element)
let same = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", icon: NSImage(), frame: nil, element: element)
let different = MenuBarItem(id: "1-1", pid: 1, appName: "A", title: "T", icon: NSImage(), frame: nil, element: element)
let first = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", icon: NSImage(), element: element)
let same = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", icon: NSImage(), element: element)
let different = MenuBarItem(id: "1-1", pid: 1, appName: "A", title: "T", icon: NSImage(), element: element)
check(first == same, "menu bar items compare by id and title")
check(first != different, "different ids are not equal")
@@ -117,27 +117,6 @@ func runSelfTest() {
check(MenuBarItemManager.symbolName(for: "Search") == "magnifyingglass", "search maps to magnifier symbol")
check(MenuBarItemManager.symbolName(for: "cmux") == nil, "unknown titles fall back to the app icon")
// Cover geometry: adjacent icons merge into one run, far ones stay separate.
let merged = MenuBarCover.runs(from: [CGRect(x: 0, y: 0, width: 10, height: 20),
CGRect(x: 12, y: 0, width: 10, height: 20)])
check(merged == [CGRect(x: 0, y: 0, width: 22, height: 20)], "adjacent frames merge into one cover")
let split = MenuBarCover.runs(from: [CGRect(x: 0, y: 0, width: 10, height: 20),
CGRect(x: 100, y: 0, width: 10, height: 20)])
check(split.count == 2, "distant frames stay separate covers")
// Cover hides third-party apps but keeps the Apple items.
let hiddenApp = MenuBarItem(id: "1-0", pid: 1, appName: "cmux", title: "cmux", icon: NSImage(), frame: nil, element: element)
let keptWiFi = MenuBarItem(id: "2-0", pid: 2, appName: "Control Center", title: "Wi\u{2011}Fi, connected", icon: NSImage(), frame: nil, element: element)
let keptBattery = MenuBarItem(id: "2-1", pid: 2, appName: "Control Center", title: "Battery", icon: NSImage(), frame: nil, element: element)
let hiddenPlaying = MenuBarItem(id: "2-2", pid: 2, appName: "Control Center", title: "Now Playing", icon: NSImage(), frame: nil, element: element)
check(MenuBarCover.shouldHide(hiddenApp), "third-party apps are covered")
check(!MenuBarCover.shouldHide(keptWiFi), "wi-fi stays visible")
check(!MenuBarCover.shouldHide(keptBattery), "battery stays visible")
check(MenuBarCover.shouldHide(hiddenPlaying), "now playing is covered")
let converted = MenuBarCover.windowFrame(for: CGRect(x: 10, y: 0, width: 30, height: 24), primaryHeight: 1000)
check(converted == CGRect(x: 10, y: 976, width: 30, height: 24), "AX frame flips Y for NSWindow")
let authorized = AXIsProcessTrusted()
print("accessibility authorized=\(authorized)")
if authorized {