15 Commits
Author SHA1 Message Date
TZGyn b0671abed8 Set default release version to 0.4.1 2026-09-27 10:14:00 +08:00
TZGyn 569abe967f Revert "Hide menu bar icons with a cover instead of moving them off screen"
This reverts commit 3e57efe312.
2026-09-27 10:13:10 +08:00
TZGyn 3e57efe312 Hide menu bar icons with a cover instead of moving them off screen
Sliding the icons off the screen meant bringing them all back just to
open one menu, which flickered. Draw a frosted window over the other
apps' icons instead: they keep their real positions, so tapping a tile
opens its menu in place with no reveal, and the cover leaves a gap so
the hamburger is never hidden.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 03:06:15 +08:00
TZGyn 2312e09105 Shorten the icon reveal when opening a tray menu
The menu is its own window anchored where the item was revealed, so it
survives if the bar re-hides immediately. Revealing for ~0.3s instead of
over a second makes the flash far less noticeable while still opening
the menu in view.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:53:41 +08:00
TZGyn 9c5416d27e Reveal tray icons only for the moment a menu is opened
Keeping every icon on the menu bar for as long as the panel was open
looked cluttered. Reveal them just long enough to open the clicked
item's menu, then hide again, so the panel stays clean.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:47:20 +08:00
TZGyn 61d2689cbc Reveal hidden tray icons while the panel is open
Pressing a tray tile did nothing visible because the item was hidden
off-screen, so its menu opened where it could not be seen. Temporarily
put the icons back on the menu bar while the panel is open, so clicking
a tile opens that app's real menu in view.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:25:50 +08:00
TZGyn 8df3e2cd94 Keep menu bar tray icons at their natural aspect ratio
Forcing every icon into a square stretched wide symbols such as the
battery into a blocky shape, making them hard to recognise. Scale to fit
instead so wide icons stay long and short.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:21:19 +08:00
TZGyn d9eddf799f Give Control Center items distinct icons
Every Control Center module shares one app icon, so the tray was a wall
of identical tiles. Map each item's title to its own SF Symbol so Wi-Fi,
Battery, Now Playing and friends are distinguishable at a glance.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:18:57 +08:00
TZGyn dec8d60aa3 Hide other menu bar icons by default
The point of the app is a single hamburger that replaces the tray, so
hiding the other icons should be the out-of-the-box state. Remember the
user's choice, and create the hamburger before the hider so it is not
itself pushed off-screen.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:15:01 +08:00
TZGyn 5eb2d0f661 Stop listing Control Center's off-screen module duplicates
Control Center reports every module it owns, so the tray filled with
identical tiles for items that are not actually in the menu bar. Keep
only items whose accessibility position is in the bar and de-duplicate
by title, so each tray icon appears once.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:11:57 +08:00
TZGyn 5a4e2fbda2 Keep Wi-Fi visible when hiding other menu bar icons
Hiding pushed Wi-Fi off along with the third-party app icons. Tune the
spacer boundary to sit just left of Wi-Fi so apps disappear while the
Apple Wi-Fi, Spotlight, Clock, Battery and Control Center icons remain.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 00:39:00 +08:00
TZGyn 92a57308b7 Explain which menu bar items can be hidden
Hiding other apps' icons worked, but Apple pins Spotlight, Clock, Battery
and Control Center to the right of the menu bar, so a third-party item can
never be placed after them to push them away. Document the real limit so
the behaviour is not mistaken for a bug.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 00:35:05 +08:00
TZGyn 8767b73234 Make the menu bar icon visible on a full menu bar
New status items land leftmost, which on a notched Mac lands under the
notch and is invisible, so the app appeared broken. Replace MenuBarExtra
with a managed status item that carries an autosave name and a persisted
preferred position, and add a diagnostic dump to verify placement.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 00:07:56 +08:00
TZGyn 83cb12eddc Request Accessibility at launch so the tray can populate
The Menu Bar section silently stayed empty because nothing prompted for
Accessibility permission until a button inside the panel was clicked, so
the app looked inert. Prompt once on first launch instead.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-26 23:39:20 +08:00
TZGyn 9b5031aff2 Document the upgrade steps and always print them after a release
Readers and future sessions need one obvious place that says how to move
an installed app to the latest version, and the release flow now requires
surfacing those commands in every release report.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-26 23:05:12 +08:00
7 changed files with 428 additions and 41 deletions
+78 -4
View File
@@ -5,10 +5,12 @@ executable SwiftPM package, no external dependencies (all Apple frameworks).
## Architecture
- `Sources/SimpleTopBar/App.swift` — `@main` entry. `MenuBarExtra` with
`.menuBarExtraStyle(.window)` hosting `TopBarView`. `AppDelegate` handles the
`--self-test` flag and the single-instance guard. `LoginItem` wraps
`SMAppService`.
- `Sources/SimpleTopBar/App.swift` — `@main` entry using a bare
`Settings { EmptyView() }` scene, because the app owns its status item
manually instead of using `MenuBarExtra`. `AppDelegate.setupStatusItem()`
creates the `NSStatusItem`, sets `autosaveName = "SimpleTopBar"`, and shows
`TopBarView` inside an `NSPopover`. Handles `--self-test`, `--dump-items`,
`--diag`, and the single-instance guard. `LoginItem` wraps `SMAppService`.
- `Sources/SimpleTopBar/AppListModel.swift` — `@MainActor` `ObservableObject`
singleton. `refresh()` reads `NSWorkspace.shared.runningApplications` and
splits them by `activationPolicy` into `regularApps` and `backgroundApps`
@@ -36,6 +38,14 @@ executable SwiftPM package, no external dependencies (all Apple frameworks).
or per-element, so every helper returns `nil` instead of force-unwrapping. The
`enumerate()` routine is `nonisolated static` so `--self-test` can run it.
- Items are keyed by `pid-index`; `MenuBarItem` equality ignores the AX element.
- Control Center is special: its extras menu bar lists **every module it owns**,
including ones not in the bar, which are parked off-screen at `y≈982`.
`enumerate()` drops items whose AX position `y > 60` and de-duplicates by
title per app, otherwise the tray fills with identical "Control Center" tiles.
- Icons: every Control Center module shares the same app icon, so
`symbolName(for:)` maps titles (Wi‑Fi, Battery, Now Playing, …) to distinct SF
Symbols, falling back to the owning app's icon. Note the non-breaking hyphen
in "Wi‑Fi" (`\u{2011}`) is normalised before matching.
- Reading another app's UI is the only TCC permission needed; there is no Screen
Recording or Apple Events usage.
@@ -79,6 +89,70 @@ ad-hoc signing (`-`) if none is present. `LSUIElement` is true → no Dock icon.
Bump `CFBundleShortVersionString`/`CFBundleVersion` via the `build-app.sh`
version argument and pass the same version to `release.sh`.
## Release process
1. `./release.sh <version>` — builds, zips `SimpleTopBar.app` to
`dist/SimpleTopBar.zip`, and prints its sha256 (it does not tag or upload).
2. Commit and push `main`.
3. `tea releases create --tag v<version> --asset dist/SimpleTopBar.zip --repo TZGyn/simpletopbar --login gitea.tzgyn.dev`.
4. Bump `version`/`sha256` in `~/.cache/homebrew-tap/Casks/simpletopbar.rb`,
push, then `git -C /opt/homebrew/Library/Taps/tzgyn/homebrew-tap pull --ff-only`.
**Always print the upgrade script after any release or version bump** — the user
wants it in the final answer every time. Keep it to the cask upgrade commands
(see the README release section for the exact block), because the app is
installed through the tap.
## Status item placement (why not MenuBarExtra)
On a full menu bar, a newly created status item is placed leftmost, which on a
notched MacBook is under the notch and therefore invisible. `MenuBarExtra` gives
no control over this, so the app creates its own `NSStatusItem` and:
- Sets `autosaveName = "SimpleTopBar"`.
- On first run, writes `"NSStatusItem Preferred Position SimpleTopBar" = 100`
into `UserDefaults.standard`. This private-ish key is what macOS reads to
place the item, and 100 lands it at the visible right side. Because it is only
written when absent, the user's own ⌘-drag wins and persists via the autosave
name.
`--diag` runs full startup and writes every status item's AX position to
`/tmp/simpletopbar-items.txt`; use it to verify the icon is not under the notch
(x should be ~1200, not ~765).
## Hiding other menu bar items
`MenuBarHider` creates a zero-width spacer `NSStatusItem` at launch and grows its
length to `hiddenLength` (10_000) to push the icons on its left off-screen. It is
**on by default** (`hideMenuBarItems` defaults to true, then persisted). Its
preferred position controls where the hidden/kept boundary lands:
- Seed **250** (default) puts the boundary just left of Wi-Fi, so every
third-party app icon goes to x < 0 (cmux, Kapture, moomoo, WireGuard,
TextInputMenuAgent, Now Playing) while **Wi-Fi (x≈1173), Spotlight, Clock,
Battery, Control Center and our hamburger stay visible**.
- Verified with `--diag-hide` across positions 100–400. Below ~200 Wi-Fi gets
hidden too; above ~300 app icons (Now Playing, TextInput) leak back.
- `debug.spacerPos` (Double) overrides the seed for tuning without rebuilding.
- Pressing a tray tile calls `MenuBarItemManager.press`. A hidden item sits
off-screen, and its menu opens off-screen too (verified with `--diag-press`:
the menu window lands at negative x). So press briefly `suspend()`s the hider,
waits ~0.2s for the layout to settle, performs the accessibility action
(`kAXPressAction`, then `kAXShowMenuAction`), and `resume()`s ~0.1s later. The
menu is its own window anchored at the item's on-screen spot, so it survives
re-hiding.
- **Cannot reveal a single icon.** The spacer hides a contiguous block to its
left, so a press can only reveal the whole block. Isolating one item would
need either per-item ordering control (not available) or covering the icons
with an overlay window instead of moving them off-screen.
- **Order matters**: `AppDelegate` must call `setupStatusItem()` *before*
`MenuBarHider.shared.prepare()`. If the hider contracts the bar first, the
hamburger is created into the collapsed space and lands off-screen.
- **Wi-Fi/Spotlight/Clock/Battery/Control Center cannot be hidden**: macOS pins
them to the far right and a third-party item can never be inserted to their
right, so the spacer has nothing to push them with. This is a macOS
constraint, not a bug.
## Gotchas
- `AppListModel` is `@MainActor`; the `NSWorkspace` observers hop back with
+35 -7
View File
@@ -27,11 +27,26 @@ still works.
macOS has no public API to move another app's status item. The **Hide items from
the menu bar** toggle uses the spacer technique: a zero-width status item is
created at launch whose length is expanded to push the items to its left
off-screen. This is reliable only when SimpleTopBar starts at login (its spacer
then sits to the right of later-launched apps' items) and may need re-toggling
after items move around. It is off by default and always undone on quit; if the
app dies, macOS removes the spacer automatically.
created at launch whose length is expanded to push the other icons off-screen so
they only live in this panel. It is **on by default** (the choice is
remembered), always undone on quit, and if the app dies macOS removes the spacer
automatically.
What it can and cannot hide:
- It hides **other third-party apps' icons** (cmux, Kapture, WireGuard, input
source, Now Playing, …) so only your apps' icons leave the bar.
- It **keeps Wi-Fi, Spotlight, Clock, Battery and Control Center**. The spacer's
boundary is tuned (preferred position 250) to fall just left of Wi-Fi, so the
Apple items on the right stay visible. macOS reserves that far-right area: a
third-party item can never be placed to the right of it, so those icons cannot
be pushed away even in principle. (Bartender and Ice hit the same wall and
cover the area with their own overlay bar instead.)
- Newly launched apps are placed to the left of the spacer, so they are hidden
automatically.
- Advanced: set `defaults write dev.tzgyn.simpletopbar debug.spacerPos -float <n>`
to move the boundary (larger = keep more icons; > ~400 starts leaking app
icons back into the bar).
## Install with Homebrew
@@ -44,14 +59,27 @@ brew install --cask simpletopbar
The tap is hosted on Gitea, so the full URL is required. Homebrew may print an
"Unsupported tap" warning — it's harmless.
## Upgrade
```bash
brew update
brew upgrade --cask simpletopbar
```
If Gatekeeper still blocks the app after upgrading (it is not notarized yet):
```bash
xattr -dr com.apple.quarantine /Applications/SimpleTopBar.app
```
## Build from source
```bash
swift build # debug build
swift run SimpleTopBar # run from terminal (app appears in the menu bar)
swift run SimpleTopBar --self-test # headless check of the dropdown logic
./build-app.sh 0.1.0 # release build + SimpleTopBar.app bundle + icon + codesign
./release.sh 0.1.0 # build-app.sh + dist/SimpleTopBar.zip + sha256
./build-app.sh 0.2.0 # release build + SimpleTopBar.app bundle + icon + codesign
./release.sh 0.2.0 # build-app.sh + dist/SimpleTopBar.zip + sha256
```
## Around the Background dropdown
+109 -8
View File
@@ -7,24 +7,31 @@ struct SimpleTopBarApp: App {
@NSApplicationDelegateAdaptor(AppDelegate.self) private var appDelegate
var body: some Scene {
MenuBarExtra("SimpleTopBar", systemImage: "line.3.horizontal") {
TopBarView(
model: AppListModel.shared,
menuBar: MenuBarItemManager.shared,
hider: MenuBarHider.shared
)
}
.menuBarExtraStyle(.window)
// The app is a menu bar extra, so it has no real windows.
Settings { EmptyView() }
}
}
/// Owns the menu bar status item directly (instead of `MenuBarExtra`) so the
/// item can be given an `autosaveName` and a persisted preferred position. On a
/// full menu bar, a brand new item lands under the notch and is invisible;
/// writing `NSStatusItem Preferred Position <name>` into defaults puts it in a
/// visible slot, and the autosave name lets the user's own drag persist.
final class AppDelegate: NSObject, NSApplicationDelegate {
private var statusItem: NSStatusItem?
private var popover: NSPopover?
func applicationDidFinishLaunching(_ notification: Notification) {
if CommandLine.arguments.contains("--self-test") {
runSelfTest()
return
}
if CommandLine.arguments.contains("--dump-items") {
dumpMenuBarItems()
return
}
// Single instance: stale copies keep a menu bar icon around after an
// update and swallow clicks meant for the new instance.
let myPid = ProcessInfo.processInfo.processIdentifier
@@ -36,13 +43,107 @@ final class AppDelegate: NSObject, NSApplicationDelegate {
AppListModel.shared.start()
MenuBarItemManager.shared.start()
// Create the hamburger before the hider so it is placed in the visible
// part of the bar; the hider then contracts the space around it.
setupStatusItem()
MenuBarHider.shared.prepare()
if CommandLine.arguments.contains("--diag-press") {
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
MenuBarHider.shared.suspend()
}
DispatchQueue.main.asyncAfter(deadline: .now() + 2.25) {
if let item = MenuBarItemManager.enumerate().first(where: {
$0.title.lowercased().contains("wireguard")
}) {
NSLog("diag-press: pressing \(item.appName) after brief reveal")
_ = AXUIElementPerformAction(item.element, kAXPressAction as CFString)
}
}
DispatchQueue.main.asyncAfter(deadline: .now() + 2.45) {
MenuBarHider.shared.resume()
}
DispatchQueue.main.asyncAfter(deadline: .now() + 4.5) {
dumpWindows()
}
return
}
if CommandLine.arguments.contains("--diag") {
DispatchQueue.main.asyncAfter(deadline: .now() + 2.5) {
dumpMenuBarItems()
}
return
}
if CommandLine.arguments.contains("--diag-hide") {
MenuBarHider.shared.enabled = true
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
dumpMenuBarItems()
}
return
}
// The tray is empty without Accessibility permission, so surface the
// system prompt once at launch instead of waiting for the user to open
// the panel and find the button.
if !AccessibilityPermission.isGranted,
!UserDefaults.standard.bool(forKey: "didRequestAccessibility") {
UserDefaults.standard.set(true, forKey: "didRequestAccessibility")
AccessibilityPermission.request()
}
}
func applicationWillTerminate(_ notification: Notification) {
// Never leave the menu bar resized behind us.
MenuBarHider.shared.restore()
}
private func setupStatusItem() {
let name = "SimpleTopBar"
let positionKey = "NSStatusItem Preferred Position \(name)"
// Only seed the position on first run so the user's own drag wins and
// persists through the autosave name.
if UserDefaults.standard.object(forKey: positionKey) == nil {
UserDefaults.standard.set(100.0, forKey: positionKey)
}
let item = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
item.autosaveName = name
if let button = item.button {
let image = NSImage(systemSymbolName: "line.3.horizontal", accessibilityDescription: name)
image?.isTemplate = true
button.image = image
button.target = self
button.action = #selector(togglePopover)
button.setAccessibilityLabel("SimpleTopBar")
}
statusItem = item
let popover = NSPopover()
popover.behavior = .transient
popover.animates = false
popover.contentViewController = NSHostingController(
rootView: TopBarView(
model: AppListModel.shared,
menuBar: MenuBarItemManager.shared,
hider: MenuBarHider.shared
)
)
self.popover = popover
}
@objc private func togglePopover() {
guard let popover, let button = statusItem?.button else { return }
if popover.isShown {
popover.performClose(nil)
} else {
NSApp.activate(ignoringOtherApps: true)
popover.show(relativeTo: button.bounds, of: button, preferredEdge: .minY)
popover.contentViewController?.view.window?.makeKey()
}
}
}
enum LoginItem {
+139 -16
View File
@@ -8,7 +8,7 @@ struct MenuBarItem: Identifiable, Equatable {
let pid: pid_t
let appName: String
let title: String
let appIcon: NSImage
let icon: NSImage
let element: AXUIElement
static func == (lhs: MenuBarItem, rhs: MenuBarItem) -> Bool {
@@ -57,28 +57,40 @@ final class MenuBarItemManager: ObservableObject {
items = Self.enumerate()
}
nonisolated static func enumerate() -> [MenuBarItem] {
nonisolated static func enumerate(includeOwn: Bool = false) -> [MenuBarItem] {
let ownPID = ProcessInfo.processInfo.processIdentifier
var found: [MenuBarItem] = []
for app in NSWorkspace.shared.runningApplications {
let pid = app.processIdentifier
if pid == ownPID { continue }
if !includeOwn && pid == ownPID { continue }
let axApp = AXUIElementCreateApplication(pid)
guard let bar = extrasMenuBar(of: axApp),
let children = children(of: bar) else { continue }
var seenTitles = Set<String>()
for (index, child) in children.enumerated() {
// Control Center reports every module it owns, including the
// ones not in the menu bar, which are parked off-screen around
// y=982. Keep only items actually sitting in the bar.
if let position = pointAttribute(child, kAXPositionAttribute), position.y > 60 {
continue
}
let title = stringAttribute(child, kAXDescriptionAttribute)
?? stringAttribute(child, kAXTitleAttribute)
?? app.localizedName
?? "Item"
// Several Control Center modules share the generic title
// "Control Center"; show each distinct title once per app.
if !seenTitles.insert(title).inserted { continue }
found.append(MenuBarItem(
id: "\(pid)-\(index)",
pid: pid,
appName: app.localizedName ?? app.bundleIdentifier ?? "Unknown",
title: title,
appIcon: app.icon ?? NSImage(named: NSImage.applicationIconName) ?? NSImage(),
icon: Self.icon(forTitle: title, app: app),
element: child
))
}
@@ -91,16 +103,83 @@ final class MenuBarItemManager: ObservableObject {
}
}
/// Opens the real menu bar item by pressing its accessibility element, so
/// its menu/popover appears at its true screen location.
@discardableResult
func press(_ item: MenuBarItem) -> Bool {
/// Opens the real menu bar item, so its menu/popover appears.
///
/// A hidden item sits off-screen, and its menu would open off-screen too.
/// So briefly reveal the items, let the layout settle, press the item, then
/// hide again shortly after. The reveal is momentary rather than lasting the
/// whole time the panel is open.
func press(_ item: MenuBarItem) {
let hider = MenuBarHider.shared
let needsReveal = hider.isHiding
guard needsReveal else {
_ = performPress(item)
return
}
hider.suspend()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
_ = self.performPress(item)
// The menu is its own window, positioned at the item's on-screen
// spot, so the bar can be re-hidden almost immediately.
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
hider.resume()
}
}
}
private func performPress(_ item: MenuBarItem) -> Bool {
if AXUIElementPerformAction(item.element, kAXPressAction as CFString) == .success {
return true
}
return AXUIElementPerformAction(item.element, kAXShowMenuAction as CFString) == .success
}
// MARK: - Icons
/// Picks an icon for a menu bar item. Control Center owns many unrelated
/// modules, and they all share the Control Center app icon, so map their
/// titles to distinct SF Symbols for readability. Anything unknown falls
/// back to the owning app's icon.
nonisolated static func icon(forTitle title: String, app: NSRunningApplication) -> NSImage {
if let symbol = symbolName(for: title),
let image = NSImage(systemSymbolName: symbol, accessibilityDescription: title) {
image.isTemplate = true
return image
}
return app.icon ?? NSImage(named: NSImage.applicationIconName) ?? NSImage()
}
/// Keyword table mapping a menu bar item's title/description to an SF Symbol.
nonisolated static func symbolName(for title: String) -> String? {
// Control Center uses a non-breaking hyphen in "Wi‑Fi".
let text = title.lowercased()
.replacingOccurrences(of: "\u{2010}", with: "-")
.replacingOccurrences(of: "\u{2011}", with: "-")
let table: [(matches: [String], symbol: String)] = [
(["wi-fi", "wifi"], "wifi"),
(["battery"], "battery.100"),
(["clock", "time"], "clock"),
(["now playing"], "play.circle"),
(["focus"], "moon.fill"),
(["sound", "volume", "audio"], "speaker.wave.2"),
(["airdrop"], "dot.radiowaves.left.and.right"),
(["bluetooth"], "dot.radiowaves.left.and.right"),
(["mirroring"], "rectangle.on.rectangle"),
(["search", "spotlight"], "magnifyingglass"),
(["siri"], "waveform"),
(["keyboard"], "keyboard"),
(["stage manager"], "rectangle.3.group"),
(["brightness", "display"], "sun.max"),
(["control center"], "switch.2"),
(["notification"], "bell"),
(["vpn"], "lock.shield"),
]
for entry in table where entry.matches.contains(where: { text.contains($0) }) {
return entry.symbol
}
return nil
}
// MARK: - AX helpers
nonisolated static func extrasMenuBar(of app: AXUIElement) -> AXUIElement? {
@@ -126,13 +205,23 @@ final class MenuBarItemManager: ObservableObject {
!string.isEmpty else { return nil }
return string
}
nonisolated static func pointAttribute(_ element: AXUIElement, _ attribute: String) -> CGPoint? {
var value: CFTypeRef?
guard AXUIElementCopyAttributeValue(element, attribute as CFString, &value) == .success,
let value,
CFGetTypeID(value) == AXValueGetTypeID() else { return nil }
var point = CGPoint.zero
guard AXValueGetValue(value as! AXValue, .cgPoint, &point) else { return nil }
return point
}
}
/// Best-effort menu bar item hiding. A zero-width spacer status item is created
/// at launch; expanding its length to a huge value pushes the items to its left
/// at launch; expanding its length to a huge value pushes the other apps' icons
/// off the visible menu bar, so they can only be reached through SimpleTopBar's
/// panel. Reliable only when SimpleTopBar starts at login (its spacer then sits
/// to the right of later-launched apps' items). Always restored on quit.
/// panel. On by default; the choice is persisted. Always restored on quit, and
/// a crash cleans up automatically because status items die with the process.
@MainActor
final class MenuBarHider: ObservableObject {
static let shared = MenuBarHider()
@@ -140,37 +229,71 @@ final class MenuBarHider: ObservableObject {
/// Width that pushes the neighbouring items off the visible menu bar.
static let hiddenLength: CGFloat = 10_000
private static let defaultsKey = "hideMenuBarItems"
@Published private(set) var isHiding = false
@Published var enabled = false {
@Published var enabled: Bool {
didSet {
guard enabled != oldValue else { return }
UserDefaults.standard.set(enabled, forKey: Self.defaultsKey)
apply(enabled)
}
}
private var spacer: NSStatusItem?
private init() {}
private init() {
// Hide by default: the menu bar then shows only SimpleTopBar's hamburger
// plus the Apple items macOS will not let us move.
enabled = UserDefaults.standard.object(forKey: Self.defaultsKey) as? Bool ?? true
}
/// Create the spacer early (at launch) so it lands as far right as possible.
func prepare() {
guard spacer == nil else { return }
let name = "SimpleTopBarHider"
let key = "NSStatusItem Preferred Position \(name)"
// The boundary between "hidden" and "kept" falls just left of Wi-Fi at
// ~250, so the other apps hide while Apple's Wi-Fi/Clock/Battery/Control
// Center/Spotlight stay visible. `debug.spacerPos` overrides the seed.
if let override = UserDefaults.standard.object(forKey: "debug.spacerPos") as? Double {
UserDefaults.standard.set(override, forKey: key)
} else if UserDefaults.standard.object(forKey: key) == nil {
UserDefaults.standard.set(250.0, forKey: key)
}
let item = NSStatusBar.system.statusItem(withLength: 0)
item.autosaveName = name
item.button?.isHidden = true
spacer = item
apply(enabled)
}
private func apply(_ hiding: Bool) {
prepare()
spacer?.length = hiding ? Self.hiddenLength : 0
isHiding = hiding
}
/// Put the menu bar back the way we found it. Called on quit.
/// Temporarily reveal the items (e.g. while the panel is open) so pressing
/// a tray icon opens its menu at its real, on-screen position. Keeps the
/// user's `enabled` preference untouched.
func suspend() {
guard enabled else { return }
spacer?.length = 0
isHiding = false
}
/// Restore hiding after a `suspend()`.
func resume() {
guard enabled else { return }
spacer?.length = Self.hiddenLength
isHiding = true
}
/// Put the menu bar back the way we found it. Called on quit. Leaves the
/// user's preference intact.
func restore() {
spacer?.length = 0
isHiding = false
enabled = false
}
}
+61 -3
View File
@@ -1,5 +1,55 @@
import AppKit
import ApplicationServices
import CoreGraphics
/// Diagnostic used by `open SimpleTopBar.app --args --diag-press`. Presses a
/// hidden item's accessibility element without revealing it and dumps the
/// resulting high-level windows, to see where its menu actually opens.
func dumpWindows() {
var lines: [String] = []
if let list = CGWindowListCopyWindowInfo([], kCGNullWindowID) as? [[String: Any]] {
for window in list {
let layer = window[kCGWindowLayer as String] as? Int ?? -1
guard layer > 20 else { continue }
let owner = window[kCGWindowOwnerName as String] as? String ?? "?"
let bounds = window[kCGWindowBounds as String] as? [String: Any] ?? [:]
let x = bounds["X"] as? Double ?? 0
let y = bounds["Y"] as? Double ?? 0
let width = bounds["Width"] as? Double ?? 0
let height = bounds["Height"] as? Double ?? 0
lines.append("\(owner) layer=\(layer) frame=\(Int(x)),\(Int(y)) \(Int(width))x\(Int(height))")
}
}
try? lines.joined(separator: "\n").write(toFile: "/tmp/simpletopbar-windows.txt", atomically: true, encoding: .utf8)
exit(0)
}
/// Diagnostic used by `open SimpleTopBar.app --args --dump-items`. Writes the
/// live Accessibility view of the menu bar to /tmp so it can be inspected
/// without a GUI, then exits.
func dumpMenuBarItems() {
var lines: [String] = []
lines.append("bundle=\(Bundle.main.bundleIdentifier ?? "?")")
lines.append("authorized=\(AXIsProcessTrusted())")
let items = MenuBarItemManager.enumerate()
lines.append("count=\(items.count)")
for item in items {
let pos = MenuBarItemManager.pointAttribute(item.element, kAXPositionAttribute)
lines.append("\(item.appName) | \(item.title) | pid=\(item.pid) | id=\(item.id) | pos=\(pos.map { "\(Int($0.x)),\(Int($0.y))" } ?? "?")")
}
let own = MenuBarItemManager.enumerate(includeOwn: true).filter {
$0.pid == ProcessInfo.processInfo.processIdentifier
}
lines.append("own-status-items=\(own.count)")
for item in own {
let pos = MenuBarItemManager.pointAttribute(item.element, kAXPositionAttribute)
lines.append("OWN \(item.appName) | \(item.title) | id=\(item.id) | pos=\(pos.map { "\(Int($0.x)),\(Int($0.y))" } ?? "?")")
}
let text = lines.joined(separator: "\n")
try? text.write(toFile: "/tmp/simpletopbar-items.txt", atomically: true, encoding: .utf8)
print(text)
exit(0)
}
/// Headless verification for `swift run SimpleTopBar --self-test`.
/// Exercises the background-app overflow helpers and reports the live split
@@ -53,12 +103,20 @@ func runSelfTest() {
check(MenuBarItemManager.children(of: systemWide) == nil, "no children on a non-app element")
let element = AXUIElementCreateSystemWide()
let first = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", appIcon: NSImage(), element: element)
let same = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", appIcon: NSImage(), element: element)
let different = MenuBarItem(id: "1-1", pid: 1, appName: "A", title: "T", appIcon: NSImage(), element: element)
let first = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", icon: NSImage(), element: element)
let same = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", icon: NSImage(), element: element)
let different = MenuBarItem(id: "1-1", pid: 1, appName: "A", title: "T", icon: NSImage(), element: element)
check(first == same, "menu bar items compare by id and title")
check(first != different, "different ids are not equal")
// Control Center items map to distinct symbols instead of one shared icon.
check(MenuBarItemManager.symbolName(for: "Wi\u{2011}Fi, connected, 3 bars") == "wifi", "wi-fi maps to wifi symbol")
check(MenuBarItemManager.symbolName(for: "Battery") == "battery.100", "battery maps to battery symbol")
check(MenuBarItemManager.symbolName(for: "Now Playing") == "play.circle", "now playing maps to play symbol")
check(MenuBarItemManager.symbolName(for: "Control Center") == "switch.2", "control center maps to switch symbol")
check(MenuBarItemManager.symbolName(for: "Search") == "magnifyingglass", "search maps to magnifier symbol")
check(MenuBarItemManager.symbolName(for: "cmux") == nil, "unknown titles fall back to the app icon")
let authorized = AXIsProcessTrusted()
print("accessibility authorized=\(authorized)")
if authorized {
+5 -2
View File
@@ -115,7 +115,7 @@ struct TopBarView: View {
.controlSize(.mini)
.padding(.horizontal, 12)
.padding(.top, 6)
.help("Best-effort: pushes the real items off the menu bar so they only live here. Reliable when SimpleTopBar starts at login.")
.help("Best-effort: pushes other apps' icons off the menu bar so they only live here. Apple's Wi-Fi, Spotlight, Clock, Battery and Control Center stay visible; macOS won't let any third-party app move them.")
}
}
}
@@ -245,8 +245,11 @@ private struct MenuBarTile: View {
Button {
menuBar.press(item)
} label: {
Image(nsImage: item.appIcon)
// Preserve the symbol's aspect ratio: forcing wide symbols like the
// battery into a square stretches them into a blocky shape.
Image(nsImage: item.icon)
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
.padding(6)
.background(
+1 -1
View File
@@ -2,7 +2,7 @@
set -euo pipefail
cd "$(dirname "$0")"
VERSION="${1:-0.2.0}"
VERSION="${1:-0.4.1}"
swift build -c release