2 Commits
Author SHA1 Message Date
TZGyn 9c5416d27e Reveal tray icons only for the moment a menu is opened
Keeping every icon on the menu bar for as long as the panel was open
looked cluttered. Reveal them just long enough to open the clicked
item's menu, then hide again, so the panel stays clean.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:47:20 +08:00
TZGyn 61d2689cbc Reveal hidden tray icons while the panel is open
Pressing a tray tile did nothing visible because the item was hidden
off-screen, so its menu opened where it could not be seen. Temporarily
put the icons back on the menu bar while the panel is open, so clicking
a tile opens that app's real menu in view.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:25:50 +08:00
2 changed files with 47 additions and 4 deletions
+7
View File
@@ -134,6 +134,13 @@ preferred position controls where the hidden/kept boundary lands:
- Verified with `--diag-hide` across positions 100–400. Below ~200 Wi-Fi gets
hidden too; above ~300 app icons (Now Playing, TextInput) leak back.
- `debug.spacerPos` (Double) overrides the seed for tuning without rebuilding.
- Pressing a tray tile calls `MenuBarItemManager.press`. A hidden item sits
off-screen, and its menu would open off-screen too, so press briefly
`suspend()`s the hider, waits ~0.18s for the layout to settle, performs the
accessibility action (`kAXPressAction`, then `kAXShowMenuAction`), and
`resume()`s ~1s later. The reveal is momentary, not for the whole time the
panel is open. macOS does not let us place or anchor another app's menu
anywhere else, so a momentary reveal is the only way to show it in view.
- **Order matters**: `AppDelegate` must call `setupStatusItem()` *before*
`MenuBarHider.shared.prepare()`. If the hider contracts the bar first, the
hamburger is created into the collapsed space and lands off-screen.
+40 -4
View File
@@ -103,10 +103,30 @@ final class MenuBarItemManager: ObservableObject {
}
}
/// Opens the real menu bar item by pressing its accessibility element, so
/// its menu/popover appears at its true screen location.
@discardableResult
func press(_ item: MenuBarItem) -> Bool {
/// Opens the real menu bar item, so its menu/popover appears.
///
/// A hidden item sits off-screen, and its menu would open off-screen too.
/// So briefly reveal the items, let the layout settle, press the item, then
/// hide again shortly after. The reveal is momentary rather than lasting the
/// whole time the panel is open.
func press(_ item: MenuBarItem) {
let hider = MenuBarHider.shared
let needsReveal = hider.isHiding
guard needsReveal else {
_ = performPress(item)
return
}
hider.suspend()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.18) {
_ = self.performPress(item)
// Let the menu finish appearing before the bar contracts again.
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) {
hider.resume()
}
}
}
private func performPress(_ item: MenuBarItem) -> Bool {
if AXUIElementPerformAction(item.element, kAXPressAction as CFString) == .success {
return true
}
@@ -252,6 +272,22 @@ final class MenuBarHider: ObservableObject {
isHiding = hiding
}
/// Temporarily reveal the items (e.g. while the panel is open) so pressing
/// a tray icon opens its menu at its real, on-screen position. Keeps the
/// user's `enabled` preference untouched.
func suspend() {
guard enabled else { return }
spacer?.length = 0
isHiding = false
}
/// Restore hiding after a `suspend()`.
func resume() {
guard enabled else { return }
spacer?.length = Self.hiddenLength
isHiding = true
}
/// Put the menu bar back the way we found it. Called on quit. Leaves the
/// user's preference intact.
func restore() {