3 Commits
Author SHA1 Message Date
TZGyn 2312e09105 Shorten the icon reveal when opening a tray menu
The menu is its own window anchored where the item was revealed, so it
survives if the bar re-hides immediately. Revealing for ~0.3s instead of
over a second makes the flash far less noticeable while still opening
the menu in view.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:53:41 +08:00
TZGyn 9c5416d27e Reveal tray icons only for the moment a menu is opened
Keeping every icon on the menu bar for as long as the panel was open
looked cluttered. Reveal them just long enough to open the clicked
item's menu, then hide again, so the panel stays clean.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:47:20 +08:00
TZGyn 61d2689cbc Reveal hidden tray icons while the panel is open
Pressing a tray tile did nothing visible because the item was hidden
off-screen, so its menu opened where it could not be seen. Temporarily
put the icons back on the menu bar while the panel is open, so clicking
a tile opens that app's real menu in view.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 02:25:50 +08:00
4 changed files with 96 additions and 4 deletions
+11
View File
@@ -134,6 +134,17 @@ preferred position controls where the hidden/kept boundary lands:
- Verified with `--diag-hide` across positions 100–400. Below ~200 Wi-Fi gets - Verified with `--diag-hide` across positions 100–400. Below ~200 Wi-Fi gets
hidden too; above ~300 app icons (Now Playing, TextInput) leak back. hidden too; above ~300 app icons (Now Playing, TextInput) leak back.
- `debug.spacerPos` (Double) overrides the seed for tuning without rebuilding. - `debug.spacerPos` (Double) overrides the seed for tuning without rebuilding.
- Pressing a tray tile calls `MenuBarItemManager.press`. A hidden item sits
off-screen, and its menu opens off-screen too (verified with `--diag-press`:
the menu window lands at negative x). So press briefly `suspend()`s the hider,
waits ~0.2s for the layout to settle, performs the accessibility action
(`kAXPressAction`, then `kAXShowMenuAction`), and `resume()`s ~0.1s later. The
menu is its own window anchored at the item's on-screen spot, so it survives
re-hiding.
- **Cannot reveal a single icon.** The spacer hides a contiguous block to its
left, so a press can only reveal the whole block. Isolating one item would
need either per-item ordering control (not available) or covering the icons
with an overlay window instead of moving them off-screen.
- **Order matters**: `AppDelegate` must call `setupStatusItem()` *before* - **Order matters**: `AppDelegate` must call `setupStatusItem()` *before*
`MenuBarHider.shared.prepare()`. If the hider contracts the bar first, the `MenuBarHider.shared.prepare()`. If the hider contracts the bar first, the
hamburger is created into the collapsed space and lands off-screen. hamburger is created into the collapsed space and lands off-screen.
+21
View File
@@ -48,6 +48,27 @@ final class AppDelegate: NSObject, NSApplicationDelegate {
setupStatusItem() setupStatusItem()
MenuBarHider.shared.prepare() MenuBarHider.shared.prepare()
if CommandLine.arguments.contains("--diag-press") {
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
MenuBarHider.shared.suspend()
}
DispatchQueue.main.asyncAfter(deadline: .now() + 2.25) {
if let item = MenuBarItemManager.enumerate().first(where: {
$0.title.lowercased().contains("wireguard")
}) {
NSLog("diag-press: pressing \(item.appName) after brief reveal")
_ = AXUIElementPerformAction(item.element, kAXPressAction as CFString)
}
}
DispatchQueue.main.asyncAfter(deadline: .now() + 2.45) {
MenuBarHider.shared.resume()
}
DispatchQueue.main.asyncAfter(deadline: .now() + 4.5) {
dumpWindows()
}
return
}
if CommandLine.arguments.contains("--diag") { if CommandLine.arguments.contains("--diag") {
DispatchQueue.main.asyncAfter(deadline: .now() + 2.5) { DispatchQueue.main.asyncAfter(deadline: .now() + 2.5) {
dumpMenuBarItems() dumpMenuBarItems()
+41 -4
View File
@@ -103,10 +103,31 @@ final class MenuBarItemManager: ObservableObject {
} }
} }
/// Opens the real menu bar item by pressing its accessibility element, so /// Opens the real menu bar item, so its menu/popover appears.
/// its menu/popover appears at its true screen location. ///
@discardableResult /// A hidden item sits off-screen, and its menu would open off-screen too.
func press(_ item: MenuBarItem) -> Bool { /// So briefly reveal the items, let the layout settle, press the item, then
/// hide again shortly after. The reveal is momentary rather than lasting the
/// whole time the panel is open.
func press(_ item: MenuBarItem) {
let hider = MenuBarHider.shared
let needsReveal = hider.isHiding
guard needsReveal else {
_ = performPress(item)
return
}
hider.suspend()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
_ = self.performPress(item)
// The menu is its own window, positioned at the item's on-screen
// spot, so the bar can be re-hidden almost immediately.
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
hider.resume()
}
}
}
private func performPress(_ item: MenuBarItem) -> Bool {
if AXUIElementPerformAction(item.element, kAXPressAction as CFString) == .success { if AXUIElementPerformAction(item.element, kAXPressAction as CFString) == .success {
return true return true
} }
@@ -252,6 +273,22 @@ final class MenuBarHider: ObservableObject {
isHiding = hiding isHiding = hiding
} }
/// Temporarily reveal the items (e.g. while the panel is open) so pressing
/// a tray icon opens its menu at its real, on-screen position. Keeps the
/// user's `enabled` preference untouched.
func suspend() {
guard enabled else { return }
spacer?.length = 0
isHiding = false
}
/// Restore hiding after a `suspend()`.
func resume() {
guard enabled else { return }
spacer?.length = Self.hiddenLength
isHiding = true
}
/// Put the menu bar back the way we found it. Called on quit. Leaves the /// Put the menu bar back the way we found it. Called on quit. Leaves the
/// user's preference intact. /// user's preference intact.
func restore() { func restore() {
+23
View File
@@ -1,5 +1,28 @@
import AppKit import AppKit
import ApplicationServices import ApplicationServices
import CoreGraphics
/// Diagnostic used by `open SimpleTopBar.app --args --diag-press`. Presses a
/// hidden item's accessibility element without revealing it and dumps the
/// resulting high-level windows, to see where its menu actually opens.
func dumpWindows() {
var lines: [String] = []
if let list = CGWindowListCopyWindowInfo([], kCGNullWindowID) as? [[String: Any]] {
for window in list {
let layer = window[kCGWindowLayer as String] as? Int ?? -1
guard layer > 20 else { continue }
let owner = window[kCGWindowOwnerName as String] as? String ?? "?"
let bounds = window[kCGWindowBounds as String] as? [String: Any] ?? [:]
let x = bounds["X"] as? Double ?? 0
let y = bounds["Y"] as? Double ?? 0
let width = bounds["Width"] as? Double ?? 0
let height = bounds["Height"] as? Double ?? 0
lines.append("\(owner) layer=\(layer) frame=\(Int(x)),\(Int(y)) \(Int(width))x\(Int(height))")
}
}
try? lines.joined(separator: "\n").write(toFile: "/tmp/simpletopbar-windows.txt", atomically: true, encoding: .utf8)
exit(0)
}
/// Diagnostic used by `open SimpleTopBar.app --args --dump-items`. Writes the /// Diagnostic used by `open SimpleTopBar.app --args --dump-items`. Writes the
/// live Accessibility view of the menu bar to /tmp so it can be inspected /// live Accessibility view of the menu bar to /tmp so it can be inspected