5 Commits
Author SHA1 Message Date
TZGyn 6f55861be7 Keep the keyboard input-source icon visible
The hiding boundary sat right of the input-source indicator, so the
hamburger took the slot where the language icon had been. Move the
boundary left of it so the language icon stays, with the hamburger still
at the left edge.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 10:44:39 +08:00
TZGyn ccc172d218 Correct the note on keeping the input-source icon
The override pair that keeps it visible also shifts the hamburger one
slot right; document the exact values.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 10:41:02 +08:00
TZGyn 4bc6b333dc Put the hamburger at the left of the visible icons
The hamburger was landing among the system icons. Move it to the left
edge of the visible group so it reads as the entry point rather than one
more status item.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 10:40:27 +08:00
TZGyn abb0b548bf Keep all system icons visible and click Spotlight properly
The spacer boundary cut off Now Playing and the input source, which
should stay like Wi-Fi, so move it left of every Apple item. Spotlight's
status item ignores the accessibility press action, so click it at its
real position instead.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 10:35:20 +08:00
TZGyn 8d795d0a28 Give up focus when opening a tray menu
Closing the panel was not enough: SimpleTopBar stayed frontmost, so
Spotlight's search field never appeared. Deactivate the app when a tray
item is selected so transient panels can take focus, and allow a little
more time before the bar re-hides.

💘 Generated with Crush

Assisted-by: Crush:deepseek-v4.1-flash
2026-09-27 10:30:20 +08:00
7 changed files with 74 additions and 25 deletions
+2 -2
View File
@@ -142,8 +142,8 @@ preferred position controls where the hidden/kept boundary lands:
menu is its own window anchored at the item's on-screen spot, so it survives
re-hiding.
- `press` first calls `onWillPress`, which `AppDelegate` wires to close the
popover. Without it the panel stays open on top of the menu that opens and can
leave menus (e.g. Spotlight) stranded behind it.
popover **and** `NSApp.deactivate()`. Closing alone left our app frontmost, so
transient items (Spotlight's search field) still would not appear.
- **Cannot reveal a single icon.** The spacer hides a contiguous block to its
left, so a press can only reveal the whole block. Isolating one item would
need either per-item ordering control (not available) or covering the icons
+6 -8
View File
@@ -34,14 +34,12 @@ automatically.
What it can and cannot hide:
- It hides **other third-party apps' icons** (cmux, Kapture, WireGuard, input
source, Now Playing, …) so only your apps' icons leave the bar.
- It **keeps Wi-Fi, Spotlight, Clock, Battery and Control Center**. The spacer's
boundary is tuned (preferred position 250) to fall just left of Wi-Fi, so the
Apple items on the right stay visible. macOS reserves that far-right area: a
third-party item can never be placed to the right of it, so those icons cannot
be pushed away even in principle. (Bartender and Ice hit the same wall and
cover the area with their own overlay bar instead.)
- It hides **other third-party apps' icons** (cmux, Kapture, moomoo, WireGuard).
- It **keeps Wi-Fi, Now Playing, the input-source indicator, Spotlight, Clock,
Battery and Control Center** visible, with the **hamburger at the left edge of
that group**. The spacer's boundary (preferred position 330) falls just left
of the input-source indicator. macOS reserves the far-right area, so an item
can never be placed to the right of the system icons.
- Newly launched apps are placed to the left of the spacer, so they are hidden
automatically.
- Advanced: set `defaults write dev.tzgyn.simpletopbar debug.spacerPos -float <n>`
+14 -5
View File
@@ -103,9 +103,13 @@ final class AppDelegate: NSObject, NSApplicationDelegate {
let name = "SimpleTopBar"
let positionKey = "NSStatusItem Preferred Position \(name)"
// Only seed the position on first run so the user's own drag wins and
// persists through the autosave name.
if UserDefaults.standard.object(forKey: positionKey) == nil {
UserDefaults.standard.set(100.0, forKey: positionKey)
// persists through the autosave name. Kept just below the hider's
// preferred position so the hamburger lands at the left edge of the
// visible icons. `debug.hamburgerPos` overrides it.
if let override = UserDefaults.standard.object(forKey: "debug.hamburgerPos") as? Double {
UserDefaults.standard.set(override, forKey: positionKey)
} else if UserDefaults.standard.object(forKey: positionKey) == nil {
UserDefaults.standard.set(320.0, forKey: positionKey)
}
let item = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
@@ -133,11 +137,16 @@ final class AppDelegate: NSObject, NSApplicationDelegate {
)
self.popover = popover
// Selecting a tray item must dismiss our panel, otherwise it stays on
// top of the menu that opens (and can strand menus behind it).
// Selecting a tray item must dismiss our panel and give up focus,
// otherwise the panel stays on top of the menu and our app stays
// frontmost, which stops transient items (Spotlight's search field)
// from appearing at all.
Task { @MainActor [weak self] in
MenuBarItemManager.shared.onWillPress = {
self?.popover?.performClose(nil)
DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
NSApp.deactivate()
}
}
}
}
+47 -5
View File
@@ -11,6 +11,8 @@ struct MenuBarItem: Identifiable, Equatable {
let icon: NSImage
/// True for Apple's own items (Control Center, Spotlight, …).
let isSystem: Bool
/// Frame in Accessibility coordinates (origin top-left of the main screen).
let frame: CGRect?
let element: AXUIElement
static func == (lhs: MenuBarItem, rhs: MenuBarItem) -> Bool {
@@ -75,10 +77,11 @@ final class MenuBarItemManager: ObservableObject {
var seenTitles = Set<String>()
for (index, child) in children.enumerated() {
let position = pointAttribute(child, kAXPositionAttribute)
// Control Center reports every module it owns, including the
// ones not in the menu bar, which are parked off-screen around
// y=982. Keep only items actually sitting in the bar.
if let position = pointAttribute(child, kAXPositionAttribute), position.y > 60 {
if let position, position.y > 60 {
continue
}
@@ -90,6 +93,14 @@ final class MenuBarItemManager: ObservableObject {
// "Control Center"; show each distinct title once per app.
if !seenTitles.insert(title).inserted { continue }
let size = sizeAttribute(child, kAXSizeAttribute)
let frame: CGRect?
if let position, let size {
frame = CGRect(origin: position, size: size)
} else {
frame = nil
}
found.append(MenuBarItem(
id: "\(pid)-\(index)",
pid: pid,
@@ -97,6 +108,7 @@ final class MenuBarItemManager: ObservableObject {
title: title,
icon: Self.icon(forTitle: title, app: app),
isSystem: Self.isSystemBundle(app.bundleIdentifier),
frame: frame,
element: child
))
}
@@ -127,23 +139,38 @@ final class MenuBarItemManager: ObservableObject {
return
}
hider.suspend()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.25) {
_ = self.performPress(item)
// The menu is its own window, positioned at the item's on-screen
// spot, so the bar can be re-hidden almost immediately.
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
// spot, so the bar can be re-hidden shortly after.
DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
hider.resume()
}
}
}
private func performPress(_ item: MenuBarItem) -> Bool {
// Spotlight's status item accepts the accessibility press action but
// does nothing with it; it needs a genuine click.
if item.appName.lowercased().contains("spotlight"), let frame = item.frame {
postClick(at: CGPoint(x: frame.midX, y: frame.midY))
return true
}
if AXUIElementPerformAction(item.element, kAXPressAction as CFString) == .success {
return true
}
return AXUIElementPerformAction(item.element, kAXShowMenuAction as CFString) == .success
}
/// Posts a real left click at a point in Accessibility/global coordinates.
private func postClick(at point: CGPoint) {
let source = CGEventSource(stateID: .hidSystemState)
let down = CGEvent(mouseEventSource: source, mouseType: .leftMouseDown, mouseCursorPosition: point, mouseButton: .left)
let up = CGEvent(mouseEventSource: source, mouseType: .leftMouseUp, mouseCursorPosition: point, mouseButton: .left)
down?.post(tap: .cghidEventTap)
up?.post(tap: .cghidEventTap)
}
// MARK: - Classification
/// Apple's own menu bar items (Control Center, Spotlight, the input-source
@@ -235,6 +262,16 @@ final class MenuBarItemManager: ObservableObject {
guard AXValueGetValue(value as! AXValue, .cgPoint, &point) else { return nil }
return point
}
nonisolated static func sizeAttribute(_ element: AXUIElement, _ attribute: String) -> CGSize? {
var value: CFTypeRef?
guard AXUIElementCopyAttributeValue(element, attribute as CFString, &value) == .success,
let value,
CFGetTypeID(value) == AXValueGetTypeID() else { return nil }
var size = CGSize.zero
guard AXValueGetValue(value as! AXValue, .cgSize, &size) else { return nil }
return size
}
}
/// Best-effort menu bar item hiding. A zero-width spacer status item is created
@@ -276,10 +313,15 @@ final class MenuBarHider: ObservableObject {
// The boundary between "hidden" and "kept" falls just left of Wi-Fi at
// ~250, so the other apps hide while Apple's Wi-Fi/Clock/Battery/Control
// Center/Spotlight stay visible. `debug.spacerPos` overrides the seed.
// The boundary sits just left of the input-source indicator, so every
// system item (input source, Now Playing, Wi-Fi, …) stays visible while
// the apps hide. It must stay *above* the hamburger's preferred position
// (see AppDelegate) for the hamburger to remain on the visible side.
// `debug.spacerPos` overrides the seed.
if let override = UserDefaults.standard.object(forKey: "debug.spacerPos") as? Double {
UserDefaults.standard.set(override, forKey: key)
} else if UserDefaults.standard.object(forKey: key) == nil {
UserDefaults.standard.set(250.0, forKey: key)
UserDefaults.standard.set(330.0, forKey: key)
}
let item = NSStatusBar.system.statusItem(withLength: 0)
item.autosaveName = name
+3 -3
View File
@@ -103,9 +103,9 @@ func runSelfTest() {
check(MenuBarItemManager.children(of: systemWide) == nil, "no children on a non-app element")
let element = AXUIElementCreateSystemWide()
let first = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", icon: NSImage(), isSystem: false, element: element)
let same = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", icon: NSImage(), isSystem: false, element: element)
let different = MenuBarItem(id: "1-1", pid: 1, appName: "A", title: "T", icon: NSImage(), isSystem: false, element: element)
let first = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", icon: NSImage(), isSystem: false, frame: nil, element: element)
let same = MenuBarItem(id: "1-0", pid: 1, appName: "A", title: "T", icon: NSImage(), isSystem: false, frame: nil, element: element)
let different = MenuBarItem(id: "1-1", pid: 1, appName: "A", title: "T", icon: NSImage(), isSystem: false, frame: nil, element: element)
check(first == same, "menu bar items compare by id and title")
check(first != different, "different ids are not equal")
+1 -1
View File
@@ -95,7 +95,7 @@ struct TopBarView: View {
.controlSize(.mini)
.padding(.horizontal, 12)
.padding(.top, 6)
.help("Best-effort: pushes other apps' icons off the menu bar so they only live here. Apple's Wi-Fi, Spotlight, Clock, Battery and Control Center stay visible; macOS won't let any third-party app move them.")
.help("Best-effort: pushes other apps' icons off the menu bar so they only live here. Apple's system items (Wi-Fi, Now Playing, Clock, Battery, Control Center, Spotlight) stay visible; macOS won't let any third-party app move them.")
}
}
}
+1 -1
View File
@@ -2,7 +2,7 @@
set -euo pipefail
cd "$(dirname "$0")"
VERSION="${1:-0.4.3}"
VERSION="${1:-0.4.7}"
swift build -c release