The point of the app is a single hamburger that replaces the tray, so
hiding the other icons should be the out-of-the-box state. Remember the
user's choice, and create the hamburger before the hider so it is not
itself pushed off-screen.
💘 Generated with Crush
Assisted-by: Crush:deepseek-v4.1-flash
225 lines
8.6 KiB
Swift
225 lines
8.6 KiB
Swift
import AppKit
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import ApplicationServices
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import Combine
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/// One live menu bar (status/tray) item discovered via the Accessibility API.
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struct MenuBarItem: Identifiable, Equatable {
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let id: String
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let pid: pid_t
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let appName: String
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let title: String
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let appIcon: NSImage
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let element: AXUIElement
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static func == (lhs: MenuBarItem, rhs: MenuBarItem) -> Bool {
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lhs.id == rhs.id && lhs.title == rhs.title
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}
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}
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/// Enumerates every other app's menu bar items so they can be shown (and
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/// pressed) from SimpleTopBar's hamburger panel. Requires Accessibility
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/// permission; without it the list is empty.
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@MainActor
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final class MenuBarItemManager: ObservableObject {
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static let shared = MenuBarItemManager()
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@Published private(set) var items: [MenuBarItem] = []
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@Published private(set) var authorized = AXIsProcessTrusted()
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private var observers: [NSObjectProtocol] = []
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private init() {}
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func start() {
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authorized = AXIsProcessTrusted()
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refresh()
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let center = NSWorkspace.shared.notificationCenter
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let names: [Notification.Name] = [
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NSWorkspace.didLaunchApplicationNotification,
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NSWorkspace.didTerminateApplicationNotification,
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NSWorkspace.didActivateApplicationNotification,
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NSWorkspace.didHideApplicationNotification,
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NSWorkspace.didUnhideApplicationNotification,
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]
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for name in names {
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observers.append(center.addObserver(forName: name, object: nil, queue: .main) { [weak self] _ in
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Task { @MainActor in self?.refresh() }
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})
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}
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}
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func refresh() {
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authorized = AXIsProcessTrusted()
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guard authorized else {
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items = []
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return
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}
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items = Self.enumerate()
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}
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nonisolated static func enumerate(includeOwn: Bool = false) -> [MenuBarItem] {
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let ownPID = ProcessInfo.processInfo.processIdentifier
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var found: [MenuBarItem] = []
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for app in NSWorkspace.shared.runningApplications {
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let pid = app.processIdentifier
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if !includeOwn && pid == ownPID { continue }
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let axApp = AXUIElementCreateApplication(pid)
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guard let bar = extrasMenuBar(of: axApp),
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let children = children(of: bar) else { continue }
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var seenTitles = Set<String>()
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for (index, child) in children.enumerated() {
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// Control Center reports every module it owns, including the
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// ones not in the menu bar, which are parked off-screen around
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// y=982. Keep only items actually sitting in the bar.
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if let position = pointAttribute(child, kAXPositionAttribute), position.y > 60 {
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continue
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}
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let title = stringAttribute(child, kAXDescriptionAttribute)
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?? stringAttribute(child, kAXTitleAttribute)
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?? app.localizedName
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?? "Item"
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// Several Control Center modules share the generic title
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// "Control Center"; show each distinct title once per app.
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if !seenTitles.insert(title).inserted { continue }
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found.append(MenuBarItem(
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id: "\(pid)-\(index)",
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pid: pid,
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appName: app.localizedName ?? app.bundleIdentifier ?? "Unknown",
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title: title,
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appIcon: app.icon ?? NSImage(named: NSImage.applicationIconName) ?? NSImage(),
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element: child
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))
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}
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}
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return found.sorted { a, b in
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let byApp = a.appName.localizedCaseInsensitiveCompare(b.appName)
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if byApp == .orderedSame { return a.title.localizedCaseInsensitiveCompare(b.title) == .orderedAscending }
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return byApp == .orderedAscending
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}
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}
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/// Opens the real menu bar item by pressing its accessibility element, so
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/// its menu/popover appears at its true screen location.
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@discardableResult
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func press(_ item: MenuBarItem) -> Bool {
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if AXUIElementPerformAction(item.element, kAXPressAction as CFString) == .success {
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return true
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}
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return AXUIElementPerformAction(item.element, kAXShowMenuAction as CFString) == .success
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}
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// MARK: - AX helpers
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nonisolated static func extrasMenuBar(of app: AXUIElement) -> AXUIElement? {
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var value: CFTypeRef?
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guard AXUIElementCopyAttributeValue(app, kAXExtrasMenuBarAttribute as CFString, &value) == .success,
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let value,
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CFGetTypeID(value) == AXUIElementGetTypeID() else { return nil }
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return (value as! AXUIElement)
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}
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nonisolated static func children(of element: AXUIElement) -> [AXUIElement]? {
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var value: CFTypeRef?
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guard AXUIElementCopyAttributeValue(element, kAXChildrenAttribute as CFString, &value) == .success else {
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return nil
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}
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return value as? [AXUIElement]
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}
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nonisolated static func stringAttribute(_ element: AXUIElement, _ attribute: String) -> String? {
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var value: CFTypeRef?
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guard AXUIElementCopyAttributeValue(element, attribute as CFString, &value) == .success,
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let string = value as? String,
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!string.isEmpty else { return nil }
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return string
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}
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nonisolated static func pointAttribute(_ element: AXUIElement, _ attribute: String) -> CGPoint? {
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var value: CFTypeRef?
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guard AXUIElementCopyAttributeValue(element, attribute as CFString, &value) == .success,
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let value,
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CFGetTypeID(value) == AXValueGetTypeID() else { return nil }
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var point = CGPoint.zero
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guard AXValueGetValue(value as! AXValue, .cgPoint, &point) else { return nil }
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return point
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}
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}
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/// Best-effort menu bar item hiding. A zero-width spacer status item is created
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/// at launch; expanding its length to a huge value pushes the other apps' icons
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/// off the visible menu bar, so they can only be reached through SimpleTopBar's
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/// panel. On by default; the choice is persisted. Always restored on quit, and
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/// a crash cleans up automatically because status items die with the process.
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@MainActor
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final class MenuBarHider: ObservableObject {
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static let shared = MenuBarHider()
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/// Width that pushes the neighbouring items off the visible menu bar.
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static let hiddenLength: CGFloat = 10_000
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private static let defaultsKey = "hideMenuBarItems"
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@Published private(set) var isHiding = false
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@Published var enabled: Bool {
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didSet {
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guard enabled != oldValue else { return }
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UserDefaults.standard.set(enabled, forKey: Self.defaultsKey)
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apply(enabled)
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}
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}
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private var spacer: NSStatusItem?
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private init() {
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// Hide by default: the menu bar then shows only SimpleTopBar's hamburger
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// plus the Apple items macOS will not let us move.
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enabled = UserDefaults.standard.object(forKey: Self.defaultsKey) as? Bool ?? true
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}
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/// Create the spacer early (at launch) so it lands as far right as possible.
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func prepare() {
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guard spacer == nil else { return }
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let name = "SimpleTopBarHider"
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let key = "NSStatusItem Preferred Position \(name)"
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// The boundary between "hidden" and "kept" falls just left of Wi-Fi at
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// ~250, so the other apps hide while Apple's Wi-Fi/Clock/Battery/Control
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// Center/Spotlight stay visible. `debug.spacerPos` overrides the seed.
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if let override = UserDefaults.standard.object(forKey: "debug.spacerPos") as? Double {
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UserDefaults.standard.set(override, forKey: key)
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} else if UserDefaults.standard.object(forKey: key) == nil {
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UserDefaults.standard.set(250.0, forKey: key)
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}
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let item = NSStatusBar.system.statusItem(withLength: 0)
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item.autosaveName = name
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item.button?.isHidden = true
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spacer = item
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apply(enabled)
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}
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private func apply(_ hiding: Bool) {
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spacer?.length = hiding ? Self.hiddenLength : 0
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isHiding = hiding
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}
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/// Put the menu bar back the way we found it. Called on quit. Leaves the
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/// user's preference intact.
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func restore() {
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spacer?.length = 0
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isHiding = false
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}
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}
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enum AccessibilityPermission {
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static var isGranted: Bool { AXIsProcessTrusted() }
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static func request() {
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let options = [kAXTrustedCheckOptionPrompt.takeUnretainedValue() as String: true] as CFDictionary
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_ = AXIsProcessTrustedWithOptions(options)
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}
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}
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